Requirements: No addons required
Signed: Yes, serverkey included
Short description: This mod tries its best to make archery work in Arma.
Date: 2013-09-01 21:01
This mod tries its best to make archery work in Arma. Currently it's very buggy (in particular the inventory),
but still enjoyable. Please keep in mind that Arma was not designed with bows in mind, so don't expect a flawless
- Pythos Arena: Goliath
Face off Man against Beast. Unarmed. Find the weapon stash and take out the enemy gunship before it blows you to pieces.
Fire (LMB) - Hold the Fire key to draw the bow, release key to fire.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons/mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Press 'R' to load an arrow from the backpack or quiver.
Press and hold the 'Fire' button to draw the bow.
Release the 'Fire' button to release the arrow (press 'R' to abort).
R: If the bow is empty, load an arrow from the backpack or quiver. If the bow is loaded, unloads the bow.
F: To switch between loading from backpack or quiver (bow must be empty).
All classnames are available in the classes.txt file
Order of inventory items is changed every time something is changed on the bow.
Ammo count for quiver always shows 0.
Magazine is not shown in inventory when bow quiver is selected.
Cannot change magazine / arrow points when quiver is selected.
The target indicator is huge when interface size options is not set to "small".
Flashlight and IR Pointer does not work (due to the workaround for the weapon animbug).
Can't get MagazineCoeff and AmmoCoeff in accessory config to work (e.g. initSpeed and typicalSpeed).
The draw animation is to quick (animation tweak).
Limbs, wheels, and support strings are not animated when the bow is drawn (animation tweak).
Scoring broken when shooting more than 20 arrows on a target (i.e. when it starts recycling markers).
Magazine should be a proxy like the SIDE, TOP, and MUZZLE attachments (would make it possible to have different types of arrow shafts).
Possibility to add more attachments slots to a weapon (even without ui for accessing them).
Possibility to trigger weapon reloading through script (LoadMagazine?).
More flexibility in animating the gun (sourceAddress="user" would be awesome).
A key binding and/or scripting command to activate/deactivate the aiming deadzone like there is for head movement ('c' key makes sense)
- Remove dependency on cba (needs testing)
- Disable AI hive-mind (i.e. stealth hack)
- Add preconfigured units (found under "Men (Archer)" in editor)
- Made inventory less broken (still has issues)
- Added two demo challenges and a mission
- Added shadow lod
- Added resolution lod
- Reduced geo lod
- Minor mesh improvements
- BI forums