Randomly all units have weapons from that pack, also you can call gear drop with Shift+6. There is seperate crates with all NATO SF and Russian Spetsnaz Weapons.
Test version of COOP is available in forum topic. Currently its having crashing issue (at least for me). Need to wait BIS to fix one PhysX issue, before I officially release it. :)
Thanks, no I havent included any 3rd party scripts expect First Aid Script by DAP (which is disabled currently) yet. The TPW mods require CBA so I though it easier to leave it for players to use those as addon. There is much ambient life already in the mission so those would be maybe better to set disabled in TPW.
You need to update the game. Latest official patch or DEV-version is required, there was nearestBuilnding-command broken before that I included in the mission now for faster building searching.
Yeaah now it works i installed the new uptade of the game ! But a few Questions ! I cant call Airstrikes or Artillery under 0-8 there is nothing, what i have to do ? And how i can get new Teammates ?
Support can be called by pressing shift+6 (you need to have completed certain task first to get more options - or unlock all assests from start dialog). New team-mates can be get from captured camps (shift+1 purhcase menu) or if there is high command groups near by (in ctrl+space view) you can make them join to your group by pressing 0-0-3(?). Also if your team gets low manned, automatically some replacements is send if nearest village is friendly.
Little problem I noticed. After fast traveling, even the scripted ones, more often than not my squad will start walking away from my position, even when I order them back. They'll just keep going.
Description:
Dynamic whole map SP mission with long playtime, heavy ambient life, custom gameplay functions: minefield-/guardpost-creating system, RPG-style conversation and team-mate managing system, currency to buy units / vehicles / support. New UAV/UGVs included. Game progress is affected by local relationship values towards civilians that offer help or may rise against player.
Features:
Random start position/camp positions
Start Dialog to select difficult level, insertion time, amount of ambient life, disable mortars/fog
Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
Enemy groups communicate to track player's position, offering still change to flee unnoticed
Random positioned dynamic tasks to give different feeling for the mission every time
Much optional, but meaningful tasks included
Tasks have effect on generating scripts or/and bigger tasks
Difficulty level goes slowly higher during progress
Optional High Commanding
Random events
Much improved heavy dynamic civilian/animal ambient life
Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
Cutscenes
Friendly AI groups fighting with player depending on relationship values
Made with Perfomance Friendly Methods
First Aid Script by DAP
OFP/ARMA Soundtrack music made by Ondrej Matejka, Norbi Kovacs and Flowshot. All rights and credit for them and Bohemia Interactive Studio. (You can also enable ArmA2/OA tracks if using AiA-mod)
Automatic MOD support:
- RHS Escalation
- Chernarus Conflict
- Iron Front
- PG Services
Changelog:
v06-25-2015
N/A
v1.999
Improved dialogs
New AI functions
New Tasks
Much map support added
Mod templates added
Optimizing
Much other tweaks/stuff
v1.995
Gear Gathering/Selection
AI Boat Insertions
Beach Assault Task
Weapon Shop
Better Interaction with POWs
Exploding Barrels
Military Antenna
More Special Structures to Build
UI Improvements
Much tweaks/fixes
v1.97
New undercover-mode,
POW-cells,
music,
voice-acting,
big performance tweaks,
constructing improvements,
tasks, IED's,
conversation system enabled also for friendlies and surrendered units
much more.
v1.71
New CAS Jets and music added
Many new tasks
Much new smaller and bigger features
Improved ambient life
Improved custom options
More voice-acting and sounds added
Performance optimizations
Much other tweaking and fixing
v1.56
Better conditions for camp capturing - should be easier to hold camps if guardpost(s) nearby
VAS is entered now with Shift+0
More different object types in houses
Various other small tweaks/fixes
v1.55
Added first version of map commanding function
Some other tweaks and fixes
v1.51
Player may now pick up objects from houses (with Shift+8), related tasks added for that (hunger, thirst, sickness), added task for tiredness, found valuable objects also give prestige
Remade crate loading to trucks (dialog+new custom key) + new civ task for it
New virtual battles (camp/strategic point/supply line/vehicle zone battles are now solved with the new virtual way (if player stays far away))
All nearby guardposts now matter and what they have (what type of static weapons and AI teams)
Many new zone types (boats, choppers, medic, support, mortar, artilley...) added
Much face lift with markers (more proper looking symbols instead of marker areas)
Attack/defend-event virtualbattle tweaks (added the default static weapons - less likely enemy captures the camps from you virtually)
Main tasks are all now dynamic, fixed one TM ignoring issue, added counterattack task, civ intel, civ dialog depend on Rship, more safe respawn, new vehicle/UAV zones, button to steal cars, slow dialog issue fixed, added better chopper transport (support menu)
Called enemy support comes after you with bigger unaccuracy
Some less paradropping enemy, little less skilled enemies, some less fireplaces in villages
Much other optimizations, tweaks, fixes
v1.3
To get timed prestige, you need to capture now factories, piers, powerplants, storages
Ambient battles enabled from those and have more randomness in forces
Added optional respawning (when dying)
Added FPS guard that stops much extra stuff when getting under set FPS (set off as default - using 40 setting myself)
Included the new AFF vehicles (can be seen if using DEV-version, also in reqular game version when it gets the next patch)
Added visible tasks, in briefing with waypoints, for civilian tasks, ambient battles and for strategic point capturing
Random chopper used in insertion
Improvements/additions in construction system
Much work done for better performance
Much other tweaks, fixes and small additions
v0.99
Easier insertion with air support and more guidance for rookie players
New Intro Cinema
Mission supports now all weapons addons giving the content randomly for AI units and player
VAS (by Tonic) added and edited with permission to work also for team-mates. Can be accessed in captured camps
You can now create HC groups and make HC groups join player team (see briefing).
Some new sidetasks
Strategic map replaced with own fast travel dialog (more simple, but testing if the old map caused slow downs)
Added scared birds taking off near firing/moving soldiers and moving vehicles
Repositioned conversation system (should look right for 4:3 displays too)
Heavy tweaks/changes for better performance
Much other tweak/fixes/small additions
v0.90
Storage crate can be now build for guardpost (all stuff placed in that should remain, except the content in stored vests/backbags - move stuff from those to the crate space), expanded car alarm effects
New classname added for the F/A-18 Super Hornet (update the addon if you use it)
Insertion is now easier
Added back OFP/ArmA1 soundtracks
Other tweaks/fixes/small additions
v0.80
After meething resistance both side AI armies try randomly to capture opposite side camps (the side with more camps, more likely). Player is notified of on going events and fast travel can often be used to take part of the action. If player dont get near, the battles are solved with random factor which depends on nearby guardpost. The more static weapons is placed near camps, the less like enemy can capture the camps. Also now military appear mostly in areas where their camp is 6-2km away, they cant call reinforcements if too far, reinforcements arrive delay depending how far the closest camp is. When there isnt enemy camps near, the hostile traffic is now small armed groups driving with civilian vehicles and they cant call reinforcements too (yet). In villages there could still be enemies hiding anywhere.
Last 30 vehicles are now stored to be spawned back when player is close again, if the vehicle was operative and player had been driver, gunner or commander for it. Remembers fuel, damage, minetruck ability, dir, pos, class. Dont store anything in vehicles.
Streetlight can be toggled off now (see briefing), much new pics for briefing.
Smoke grenades on dropped vehicles and crates should stuck in loop anymore.
When enemy captures camp, static guns and camp guards no longer spawn instantly. Mission starts with randomly more friendly camps.
Much other tweaks and fixes.
v0.77
Some more tasks/cutsenes
Airfields can be used now to purchase choppers and planes
New optional addons
Much tweaks, fixes and some other additions
v0.7
AI not seeing issue should be now fixed
Added some tasks and cutscene
Undo function added for guardpost creating system
Much other tweak, fixes and additions
v0.6
New game content added (tanks, artillery, static guns, other new vehicles, more civs, FIA side...)
New support menu
Some other tweak/fixes
Credits & Thanks:
Virtual Ammobox System for TAW_Tonic (with permission edited very slightly to work for team-mates)
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Keeps making my computer freeze up :/
You must did a coop version.
Will work on COOP version soon, preparing the mission to be in good baseshape for that.
Awesome Mission, some bugs (which are to be expected) but lots of fun. will def recommend!
Where can I find new weapons if I instaLl NATO SF and Russian Spetsnaz Weapons?
Randomly all units have weapons from that pack, also you can call gear drop with Shift+6. There is seperate crates with all NATO SF and Russian Spetsnaz Weapons.
Test version of COOP is available in forum topic. Currently its having crashing issue (at least for me). Need to wait BIS to fix one PhysX issue, before I officially release it. :)
SaOk, I wonder if the TPW MODS already applied in this mission? Because I'm using it in the mission.
I'm always your fan.
rdgs,
Hsiulung
Thanks, no I havent included any 3rd party scripts expect First Aid Script by DAP (which is disabled currently) yet. The TPW mods require CBA so I though it easier to leave it for players to use those as addon. There is much ambient life already in the mission so those would be maybe better to set disabled in TPW.
At the beginning the Mission (in the Chopper) my Arma crashed
You need to update the game. Latest official patch or DEV-version is required, there was nearestBuilnding-command broken before that I included in the mission now for faster building searching.
Ah ok !
What is "DEV" and where i can get this ?
Yeaah now it works i installed the new uptade of the game ! But a few Questions ! I cant call Airstrikes or Artillery under 0-8 there is nothing, what i have to do ? And how i can get new Teammates ?
Support can be called by pressing shift+6 (you need to have completed certain task first to get more options - or unlock all assests from start dialog). New team-mates can be get from captured camps (shift+1 purhcase menu) or if there is high command groups near by (in ctrl+space view) you can make them join to your group by pressing 0-0-3(?). Also if your team gets low manned, automatically some replacements is send if nearest village is friendly.
Little problem I noticed. After fast traveling, even the scripted ones, more often than not my squad will start walking away from my position, even when I order them back. They'll just keep going.
Total comments : 28, displayed on page: 15