Author: Bushlurker
Author Website:

Requirements: No addons required

Version: 0.5 beta
Signed: Yes, serverkey included

Short description: Rura Penthe was a penal colony asteroid utilized by the Klingon Empire, located in the Beta Penthe system.

Date: 2013-09-02 10:23

Comments: (2)


Bush's "Strange New Worlds" - Rura Penthe [BETA]


This episode of our Ongoing Mission takes us all the way to the Beta Quadrant, to the Klingon penal colony asteroid/planetoid Rura Penthe.

Rura Penthe was a penal colony asteroid utilized by the Klingon Empire. Located in the Beta Penthe system, it was widely known as "the alien's graveyard," due to the fact that the life expectancy for a prisoner there was, at most, one year.

Prisoners at Rura Penthe were forced to conduct mining operations for the purpose of retrieving the vast deposits of dilithium which existed beneath the surface. The surface temperature of Rura Penthe was extremely low, the landscape dominated by bare rock and thick dirty "cometary" snow. Without proper clothing, warmth or food, no humanoid lifeform was able to survive for an extended period on the surface, so all of the mining and prison facilities were located underground. A magnetic shield encased the mining facility and a vast area surrounding it in order to prevent escape through beaming from the surface.

Additional Information:
In 2153, Starfleet captain Jonathan Archer was condemned to a life-sentence on Rura Penthe, for his role in assisting a group of refugees which had fled the Klingon protectorate of Raatooras. In addition, Archer's advocate, Kolos, was sentenced to a period of one year in the mines, for his accusation of dishonorable conduct on the part of the magistrate. Although Archer was eventually rescued by his crew, Kolos elected to stay, feeling that he could not restore honor to the Klingon justice system living as a fugitive. (Enterprise S02 E19: Judgement).

In 2293, Starfleet officers James T. Kirk and Leonard McCoy were sentenced to life on Rura Penthe, after being found guilty of the assassination of Chancellor Gorkon. In an effort to ensure the deaths of the two officers, it was arranged for Martia, a Chameloid prisoner, to help them escape, providing motive for the Klingon forces on the surface to kill the two of them. Martia's plot was eventually uncovered, however, and Kirk and McCoy were rescued by Captain Spock and the crew of the USS Enterprise, after having been led beyond the magnetic shield by Martia. (Star Trek VI - The Undiscovered Country).

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons/mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Sadly, like the recent Taurus II terrain in the series, I still haven't definitively nailed the "scrambled satellite image on the map" issue - things look OK on closer zooms though.
Similarly, the "Outside Terrain" tech, familiar from Arma 2, while present in the code in Arma 3, seems to be currently causing crashes if enabled... So, once again, the borders of the map stretch unattractively. Stay away from the edge, for now... I'm sure the tech will sort itself out come final release, and all of these terrains will undergo a little facelift from their current beta 0.5 status.

Credits & Thanks:
- Captain James T Abs
- Science Officer J R Walker - Landscape Holography
- Lt Cmdr Mikero - Tactical & Weapons Systems

Forum topic:
- Armaholic forums
- BI forums

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