Can delete everything that is not really needed:
dead bodies, dropped items, smokes, chemlights, explosives, times and classes can be specified
Beware: if weapons on ground is intentional e.g. fancy weapons stack, it will delete them too.
Beware: if dead bodies are intentional it will delete them too.
Beware: if destroyed vehicles intentional it will delete them too.
Uses allMissionObjects "" to iterate over all objects.
Adds objects for deletion only if players are specified distance away from them.
If you want something to withstand the clean up, paste this into it's init:
Installation / Usage:
paste into init.sqf:
 execVM 'repetitive_cleanup.sqf';then open repetitive_cleanup.sqf and adjust values in CNFIGURATION section
Credits & Thanks:
DIS gaming community for testing
1MSOB for original idea
Willing to participate ? github.com/aeroson/a3-misc
License / Disclaimer:
You are free to use Repetitve Cleanup script as you wish. Though it would be nice of you to put my name into credits (thanks to you who already did)
- Almost complete rewrite of the script. Uses different method to iterate over all mission objects. Probably performs better. Can now specify time and which classes to delete in this time.
- Fixed: Mobile vehicles or vehicles with alive crew are now removed from cleanup list
- BI forums
- Follow on github.com
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