Author: TeTeT
Author Website:

Requirements: No addons required

Version: 5.1
Signed: Yes, serverkey included

Short description: This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.

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Date: 2018-12-23 00:05

Comments: (80)


F/A-18 Super Hornet

John_Spartan, Saul, Leshrack, Moon_chilD & TeTeT

This is a minor update for the F/A-18E/F. The plane has been updated to use dynamic loadout and Firewill's AWS and improvements to the flight model and afterburner have been made, as well as the new hitpoint system has been added.

The radar settings have been raised slightly in range, the vanilla sonic boom effect has been added, community member ShadowSix provided a new flight model, vehicle customization in Eden was added for the many skins, the service menu was adjusted to allow for dynamic loadout.

This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions:
  • United States Navy - ARMA NAVY GREY [F/A 18E and F/A 18F]
  • USN Pacific Fleet:
      - VFA-14 "Tophatters" [F/A 18E]
      - VFA-41 "Black Aces" [F/A 18F]
      - VFA-27 "Royal Maces" [F/A 18E]
      - VFA-154 "Black Knights" [F/A 18F]
  • USN Atlantic Fleet:
      - VFA-31 "Tomcatters" [F/A 18E]
      - VFA-103 "Jolly Rogers" [F/A 18F]
  • USMC:
      - ARMA USMC GREY [F/A 18E and F/A 18F]
      - VMFA-225 "Vikings" [F/A-18F]
      - VMFA-232 "Red Devils" [F/A-18E]
      - VFA-314 "Black Knights" [F/A-18E]
  • Royal Australian Air Force:
      - ARMA RAAF GREY [F/A 18F]
The Boeing F/A-18E/F Super Hornet is a twin-engine carrier-based multirole fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refuelling system.

John Spartan:
"For quite a while I have been working on F/A-18 add-on so it can be used in ARMA game engines. When I started to work on Franze’s F/A-18 my main goal was to make look like the vanilla in game aircraft, so they share the same ammo, look similarly textured when put next to each other and use/share same functions that ArmA offers. During last year I have found a friend and a talented 3D artist assisting me on this project - Saul, also Franze mentoring me thru the development process helped to shape this add-on to a stage where we are now with fully working ArmA 2 and ArmA 3 versions. This is the point where Saul is taking over project lead on ArmA 3 version, and I’ll focus on development of these bad boys to a next stage."

"Only in the past few months have I worked with John on the F-18 and I have to say every minute of my free time was worth it. It's been rough rebuilding the aircraft from the ground up but our goal is to create the best aircraft available for the community. John is a talented scripter and modder and I look forward to working with him in the future."

Make sure to leave your feedback in the release thread here!

- New model for E/F
- HD textures
- Full realistic set of weapons models
- Afterburner - Foldable wings
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Working mirrors in pilot/ WSO views in both E/F
- Master arms "SAFETY" feature
- Fuel drop sequence and auxiliary fuel support
- Aerial refueling from F/A-18 F with “buddy pod”
- Ejection sequence simulation
- Collision Lights and Formation Lights
- Night Vision HUD for night flying and taxi
- ATFLIR pod laser designator for WSO
- Built in Service Menu for ordinance and aircraft paint scheme customization
- 19 Unit textures featuring CAG and LOW patterns from various USN, USMC, and RAAF units.

To install the F/A-18 Super Hornet you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Sample mission and scripts included in download.
When you wish to use the custom skin library JS_JC_FA18.pbo and JS_JC_FA18_Squads are both required!

Pilot manual:
You can download the manual from here:


Credits & Thanks:
ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Author of original addon and concept: Franze
Model: Saul and John_Spartan
HD textures: Saul
Afterburner script originally by: Lethal and Gnat
GUI dialog by: John_Spartan
Config and scripts by: John_Spartan
Sounds by: LordJarhead [JSRS studio]
Advisers: Franze, Gnat, Vengeance1, Iceman77, Rock
Special thanks’ goes to MSgt. Don Welch (Retired, alias AV8R) and TF BLACKJACK for help with MP/COOP testing, their advice on creating more realistic flight model and SP/ MP testing.
And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

This addon is released under:
Creative Commons Licence

- Vanilla UFC Interaction fix
- Vanilla TGP DDI fix

This is a maintenance release for the F/A-18. The custom missilebox weapons have been deprecated and replaced by vanilla weapons. Additionaly a new mempoint 'pos_launchbar' was introduced allowing more precise placement on the carriers (Freedom and Nimitz) catapults. Further the canopy is now using the excellent Jets DLC glass and some scripts were improved.

PS: compatibility with ITC air was maintained.

- GOM code to compat init
- Landing event script error fixed
- Added an "empty" DDI page allowing the use of simple error messages
- Implemented no atflir / no mav messages
- Vanilla HUD Compass removed
- Possible shutdown bugfix
- AIM-9 sounds transferred to custom sound controllers
- Removed seagull keybind for tailHook
- Added CBA keybind for tailHook
- Fixed startup fuel
- Canopy closing fixed for AI controlled planes
- Sidewinder can no longer self-lock
- config base added for kinematic flares
- 1.86 sound systems re-added
- DDI hud imperial measurements
- Interaction cursor spinner fix
- System shutdown bugfix
- ACRE compat added initialisation waitUntil
- UFC background hiddenselection added to displayMFDs
- TGP UFC no longer overlaps ACRE
- SMS left side buttons fixed
- Remove debug message from wing fold
- Optional interaction cursor
- ACRE integration setup bugfix, startup buttons always available again
- Possible simpleMode locality fix
- Hotfix for custom sound controller feature
- Flight model updates(no longer tops out at 252kmh)
- Gun sound update
- UFC button on SMS no longer throws up error when ITC Air not enabled
- AGM-65K CCD Maverick MFD & HUD Symbology improved
- Localized sound vehicles
- Head Position adjusted
- UFC SMS basic function
- Performance improvements
- Cockpit head movement expanded
- Startup bug fixed
- ACRE UFC Integration for vehicle racks
- Rover turret config updated. M61 Gun sound updated
- FCR Fixes, UFCD DDI Subpages functional, PiP feeds no longer killed by tac
- SMS Auto LS for ITC Air
- FCR SPI code updated. UFC Page system implemented. HUD Weapon name fix. Gun ammo fix
- FCR Fixes
- UFCD DDI Submodes Functional
- Opening TAC page no longer kills all PiP feeds
- FCR SPI code updated
- UFC Page system implemented
- HUD Weapon Name Fix
- SMS Weapon Selection
- UFC DDI Page system
- UFC EW Page
- Gun ammo fix
- Chaff & Flare split
- Chaff & Flare programming
- Wing fuel tank fired eh fixed
- FIR Hardpoints for wingtips. VariableHolder names updated. Buddy pod bug fixed.
- EW fixes, EW and SMS update push to rear seat, ATFLIR optional TGP disable with ITC AIR
- Optional setting has been added that disables the TGP(both fullscreen and on DDI) when ATFLIR is not mounted on aircraft
- Startup procedure steps localized. (front seat) EW Chaff Flare fixed, SMS quick weapon select added.
- MFD Refactor. Chaff & Flare separated, and separately programmable
- Pylon updates, F/A-18F Aft MFD hiddenselections functional
- Removed default railed AAMs from -18F intake and wingtip hardpoints, restricted buddy pod to centerline only. Centerline default is now fuel tank.
- F/A-18F WSO Cockpit Interaction
- ITC Air Sensor for FCR
- HSI Page has map, scaleable
- JHMCS AIM-9 Cueing matches seeker max angle to a max of 110 degrees
- Basis for F/A-18F
- ITC Air support for the SMS
- Functional TGP Page
- Functional MAV Page
- Functional LMAV Page
- Mirrors up by default
- ITC Air SOI support for sensors
- JHMCS AIM-9 Cueing
- Functional UFC for number entry
- HSI Page for left MFD
2018-10-10 config, scripts, model
- all changes below RiverX
- new flight model including stuff from jets DLC
- correcly working wheel physics
- working RWR
- clickable UFC
- first iteration of HMD (togglable with knob on the right)
- corrected simplemode.sqf to have enabled Fuel MFD(IFEI) , switches in correct positions etc
- changed font on HUD and HMD to be more accurate, decluttered HUD a bit, Velocity Vector works now so basicly- HUD shows accurate flying path
- Added MAV page(not visible because it was made for Yax system),
- AI correctly lands on carrier
- New gun sounds, tire touchdown sounds are now used with eventHandler
- fixed F18F cockpit texture
- speed is shown in knots, altitude in feet
2018-10-03 config, scripts
- enable HUD and canopy with engine eventhandler again for simple mode
2018-09-30 config, scripts
- make vanilla startup default
- integrate changes from RiverX
2018-09-28 config, scripts, model
- use Yax new systems method
- integrated RiverX updates to interactive cockpit
- increase geo lod weight from 10t to 20t
2018-09-26 scripts
- add sleep to MFDMap script
2018-09-18 scripts
- correct uppercasing of Laserdesignator_pilotCamera
- change afterburner script to use centerOfMass
2018-09-09 config
- replace laserDesignator_mounted with laserDesignator_pilotCamera
2018-09-08 config
- Add HUD system to ITC air compat for CCRP support
- Removed Radar and RadarAG scripts, now using vanilla radar, thanks to Reyhard (RiverX)
- AG and AA radar default to 8km range (RiverX)
- Added moving map (using UVAnimations) (RiverX)
- Changed colors of MFD to white (RiverX)
- Map can be disabled (RiverX)
- Fixed hiding PIP screen, thanks to Yax (RiverX)
2018-09-01 config
- Add TAD to ITC air compat
- Add SEAD loadout to Eden
- Add HARM pylons
2018-08-23 config
- Add SDB pylons to F/A-18F
2018-08-18 config, scripts
- Add pos_launchbar to carrier compat
- Deprecate old missilebox in favour of vanilla weaponry
- update ITC support
- add support for SDB
- try to reduce script load for radar
2018-08-08 model
- add pos_launchbar memory point
2018-08-05 model, scripts
- enable launchbar on F/A-18F
- check for alive in radar and MFD scripts
2018-08-04 model
- adjusted wheel in geo lod with res lod
- enable rcanopy_hide again
2018-07-28 config
- allow ejection without engine on
2018-07-13 model
- use jets dlc glass for canopy
2018-07-12 scripts
- convert cockpit scripts to functions
- fix PIPDisable
2018-07-11 scripts
- remove all weapons in loadout scripts
2018-06-18 scripts
- improve MP in scripts, riverX
2018-06-16 config, scripts
- AG radar added by riverX

2018-06-06 config, scripts
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- fix performance issue in scripts
- remove rudder dependence on flaps
2018-06-03 config
- decluttered pylon loadout menu

This is a major release for the F/A-18. A new cockpit was created by RiverX, many thanks to his tireless effort to improve the piloting experience in the Super Hornet! The change list does not end here, we added the Jets DLC damage model, damage and destruct rvmats, a launchbar animation, new startup animations by Jones, ITC Air compatibility, a physx lod and Jaentzen's 2008 skin pack!
2018-05-31 config, textures
- add damage and destruct textures
- new skinpack for 2008 by Jaentzen
2018-05-29 config, textures, model.cfg, model
- replaced data\cockpit\glass with released files
- add launchbar animation (launchbar_source)
- add damper_left and damper_right for suspension overhaul
- changed flaps to 50 degree from 25 (kudos Jones)
- inverted speedBrake (kudos Jones)
- added startup animations (kudos Jones)
- increase wing fold animation times (kudos Jones)
- add ITC compatibility
- add Hitpoints to model and config
- fix buddy pod (again)
2018-05-28 config
- modularize config again
- added physx lod
- increase front gear suspension
- reinstate old canopy glass, not working
2018-05-27 config, model
- new cockpit by RiverX
- various changes by RiverX

This is a maintenance release for the F/A-18. Some visual fix for the buddy pod was applied, the weapons are now visible from pilot view, the taxi turn radius was decreased and new editor preview shots were added. And most importantly a new skin pack by Jaentzen for 2017 F/A-18E/F squadrons was added. Thanks to Jaentzen for his tireless effort.
2018-02-11 config, textures
- add Jaentzen skin pack for 2017
- new shots, kudos to Moony
2018-01-25 config
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- make buddypod ammo invisible again, to show correct buddypod in game
2018-01-20 model
- add weapon proxies to gunner and pilot view lods

2018-01-03 config, scripts
- restrict fuel tanks to some pylons
- deprecate BIS_fnc_AircraftSystemsInit in favour of bis_fnc_aircraftFoldingWings
- fix buddy refuel scripts
2018-01-01 config
- make tanks and buddy pod dynamic loadout compatible
- add squadrons from user contributed to vehicle appearance paint schemes
- add I-TGT useraction support
2017-10-25 config
- set showWindow 0 on ECM_ON
2017-10-21 config
- make GBU-12 single drop
- fix weapon showing on F/A-18F
- add Firewill's ECM jamming system
2017-10-20 model, config
- adjust center pylon of F/A-18F
- revert pylons in Eden dynamic loadout screen
- lowered weight at outer pylon to 200
- remove weapons for pylons cleanly
- add dual rail weapons back
2017-10-18 config
- revert to original flight model
2017-10-14 config
- add paint schemes to F/A-18F
2017-10-03 config
- increase stall speed, decrease low speed maneuverability
- change service menu loadouts to x1 ammo, x2 currently gone
2017-09-21 config
- add dynamic loadout
- add textureList support
2017-08-17 config
- add rudderCoef, aileronCoef and elevatorCoef from F/A-181
2017-08-17 config
- try ShadowSix flight model changes
2017-07-30 config
- change altFullForce and altNoForce
2017-06-12 config
- add sonic boom
- increase radar range to 12km and arc to 80
2017-05-26 config
- use TGP for F/A-18F gunner
2017-05-21 config, model
- add TGP weapons info from wipeout
- remove AI auto eject script
- afterburner applies above 90% throttle
- improvements to afterburner script
- revert lgearsus and rgearsus to rotate instead of translate
- change n_sus to offsets -0.05 and 0.05
- raise wheel_1_rim
- add AircraftAutomatedSystems for auto wing folding
- add hit eventhandler for AI eject
- add init eventhandler for AircraftSystemsInit
2017-05-20 config
- changed red light settings
- fix nose wheel steering
- add wing folding option for Eden customization
2017-05-19 config
- copy A-164 pilotCamera class over
- remove afterburner which is broken with airplaneX
- add init scripts as function
- turn on AB on 100% throttle
- overhaul suspension
2017-05-18 config, model
- add ejection script for F
- add pilotCamera for TGP
- change retracting gear anim on F
- change gun ballistics computer to 4 + 8
- place rear wheels on the ground, not in it
- add laser to F/A-18E
2017-05-17 model, config
- add display components to gunner in F
- another change to the suspension of the F
- TODO: wheels on retracted gear still peek out of fuselage on F
- add UAV display and gunner and driver camera to sensors menu
2017-05-16 config, model
- try to fix carrier compatibility
- add radarTarget and radarTargetSize
- add thrustCoef
- change suspension, disable it
- add Freedom tailhook
2017-05-15 config
- add servicemenu eden attribute
2017-05-14 model.cfg, config
- create slightly better suspension
2017-05-11 model
- fix broken retracting gear
2017-04-30 config, model
- transition to airplaneX
- use physX wheels
- add sensors
- add new ejection seat to E
- added throttle indicator to HUD
2016-08-20 config
- added Lesh's towing mod support
- added USAF refuel support
2016-08-15 config
- added skins chooser as Eden attribute
- added new ballisticComputers setting to weapons for CCIP
2016-08-14 config, scripts
- added default loadout option
- removed autoSeekTarget fro GBU-38 definition
- added function entry for instant loadouts script
2016-08-12 config, scripts
- added basic loadout menu in Eden
- added Eden fold wings option
- added preview pictures
2016-08-11 config, scripts
- fixed apex popups
- fixed FA18E Wreck
- fixed fuel hud script in Eden

- fixed apex popups, Leshrack
- fixed FA18E Wreck, TeTeT
- fixed fuel hud in Eden, TeTeT

- added Eden fold wings option, TeTeT
- added preview pictures, TeTeT

- code optimization and fixes
- vanilla ARMA 3 version 1.38 compatibility

- ARMA 3 version 1.36 compatibility fix

- added new set of sounds
- WSO camera stabilization tweaked
- some small code fixes
- added new setup/init module for easier customization

- new afterburner visual effects
- new HUD
- sound fix to ensure vanilla ARMA 3 1.24 compatibility
- GPS/INS tweaks
- small fixes and optimization

- full pilots manual added
- GPS targeting system implemented
- fixed the possibility of “backwards flying”
- MFD’s should not flicker on some graphics cards as reported earlier
- tweaked missile box [Air-to-Air weapons can lock on air targets only]
- tweaked pilots FOV
- HRP Track IR support added [thanks to Feint]
- whole “service menu” is optimized to A3 standard
- thermal imaging textures added on E and F versions
- pilots hand animations added
- some small RVMAT fixes
- HUD slightly adjusted, should be more accurate
- fixed pilots uniform issue
- afterburner tweaked [less effective on ground, for more realistic take off]
- fixed tail hook animation error landing on USS Nimitz [by Jdog and TeTeT]

- Ejection function added/tweaked
- Aerial refuelling scripts tweaked
- some small code optimization

- texture's and rvmats updated
- fuel drop sequence added
- aerial refuelling possibility added [from F/A-18 F equipped with "buddy pod"]
- IGUI with custom icons and info
- Ejection function placeholder added [will be fully updated with next release]
- compatibility with JDog's & TeTeT Nimitz mod for ArmA 3 added
- small bug fixes/code optimization
- some small weapons config tweeks
- custom pilot added with more realistic gear [Fighter Pilot under NATO/Man]
- HUD crosshair alignment fixed [now spot on for dogfighting]
- Small tweaks on pilots and gunners animations

- new weapons added to built in missilebox
- UI for arming menu added
- UI for custom skin selection added
- 19 custom HD skins added [in separate PBO, not mandatory to use mod]
- small bug fixes/code optimization
- action menu entries tweekde to make sure pilot/WSO have the right ones
- clasname for F version changed [new one is JS_JC_FA18F]
- WSO camera tweeked
- Other small optimizations

- Initial Release

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