Author: hotshotmike1001
Author Website: Requirements: No addons required Version: 2 Signed: Yes Short description: This adds different handguns to your Arma 3. |
Description: This adds the following handguns: Glock 18C Glock 19 Kimber M1911 M9 9mm Sig P220 45ACP Use Virtual Ammo Box to add to load outs. Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\ 64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\ After extraction it should look like this: Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\ You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ When present place the "userconfig" folder into your game install folder, usually: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3". You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive. You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: arma3-pistols-css.pbo Usage: Class Names hgunSigP22045F magazines[] = {"45acpSigP220", "9Rnd45ACPMag"} hgunM9BerettaF magazines[] = {"16Rnd9x21Mag", "30Rnd9x21Mag"}; hgunKimberM191145F magazines[] = {"45acpKimberM1911", "9Rnd45ACPMag"}; hgunGlock19F magazines[] = {"16Rnd9x21Mag", "30Rnd9x21Mag"}; hgunGlock18cF magazines[] = {"16Rnd9x21Mag", "30Rnd9x21_Mag"}; Credits & Thanks: GLOCK 18C Bullet_Head - Model !NC!Furious - Skin GLOCK 19 Bullethead - Model Blackfire - Skin KIMBER M1911 Blur - Textures Seph - Model, UVMaps, Normal Maps M9_BERETTA Twinkie Masta - Model Sureshot - Model Maiu - Skin Twinke Masta - Skin SIG SAUER P220 Johan Santana - Model The Tub - textures Anders - sounds DMG - Sounds Trappa - Sounds vunsunta - Sounds Changelog: v2 - Fixed Glock 18C Animation so it does not grab Barrel when it fires v1.0 - first release Forum topic: - Armaholic forums Enable javascript to be able to download from Armaholic please! |
Loving the guns! But a huge help would be to add a readme to the file with the class names of the weapons. I found them, but it would make it a lot easier.
Ah, lol. After a bit more usage I've found the following [small] glitches. the glock18c, when the slide goes back when firing, it pulls the barrel with it
And the reloading sounds could be a little better. Right now it's the same single sound of what sounds like he's just ejecting the mag. But other than that, they are pretty cool. This is first release after all. 
Excelent work!, just an small request, can you please add (by default) the laser point, and flash light into the pistols?, why?. I found in ARMA 3 when you attach a flashlight or laser point into any weapon and you die some times you lost the the item or attach the flash light to the assault rifle or primary gun... I know that´s glitchy but it happens. Thank you for your work and Regards.
hopfully some day i can do that
Did you add any ammobox to the editor for these pistols? I can't find it
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