Author: TeTeT
Author Website:

Requirements: Community Base addons A3

Version: 0.103
Signed: Yes, serverkey included

Short description: A conversion of the Nimitz from Arma 2 to Arma 3.

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Date: 2020-05-07 09:29

Comments: (84)


USS Nimitz

JDog & TeTeT

Welcome to the Nimitz for ArmA 3 project! The carrier is based on the outstanding work of JDog with the Nimitz for ArmA 2. The Nimitz for ArmA 3 project is a faithful conversion of his work, with improvements to scripts and textures so far. This documentation is based on the blueprint laid out by JDog for the ArmA2 mod and shall cover the same aspects.

This is release 0.99 of the Nimitz in Arma 3. Over the last half year there have been many changes to the Nimitz.

First, the number and aftmast have been made configurable via Eden, so any of the existing Nimitz carriers can be impersonated to some degree. Note that doesn't include details like the different aft mast or changed island shapes. But we continue to explore this direction.

Next, the holes in the fore hull have been closed and do now contain deployable drawbridges. This should allow the Nimitz to stay in a port and make it accessible from the pier. A touchdown sound was added to the flightdeck when a plane lands. The anti-air weaponry received a textures update from the TheSn4k3, and the logos were updated by Odyseus. The briefing and map room now show the picture map of the island one plays on. The Tilly crash crane has now the ability to remove all Air, Land and Ship wrecks in the vincinity. Shockley did provide new hull textures, completely with all derivative textures. We hope you like the new look. With help of the Freedom technology the Nimitz stays now longer visible via the setting FeatureType = 2. The dynamic airport config also found it's way into the Nimitz, so players can now autoland on the carrier - don't forget to deploy the tailhook though! Further some air conditioning units and sounds were placed on the carrier, as well as a static engine sound at the aft of the carrier.

The final addition is the use of Grumpy Old Man's (GOM) aircraft loadout scripts via the weapons elevator. Any dynamic loadout capable plane can now be re-equiped at the weapons elevator.

To install USS Nimitz you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the USS Nimitz please refer to the included documentation and/or example mission.

o F/A-18 E/F by John Spartan and Saul
o Futarm maritime units by BloodOfTheScribe
o F-14 by Firewill
o Towing by Leshrack
o Airfield logistics by Peral

Example missions:
The sample missions for single and multiplayer can be downloaded from here:
You can download the documentation for the modules from here:

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
See the included known issues text file!

Future plans:
o texture hangar3 and hangar4
o integrate sjones objects: pole, weapons platform, IFLOLS addons, Bubble, LSO platform
o teleport out of weapons room, due to bugged weapons elevator

o alarm sound when a vehicle is destroyed in proximity of the ship
o renovate the bridge
o add cameras to different ship parts on the bridge
o add lights to hangar and other structures below deck
o floodable room (not feasible as Nimitz model stops at the waterline)
o air defense system
o radio control tower for approaching planes, broadcasting a landing plane
o working respawn system
o path to forward platforms on starboard and port side
o add a green light at the shooter position for night missions
o markers for pattern area
o wire trap counter, maintenance for wires
o working carrier crane at the aft port section

License / Disclaimer:
This is NOT an official ArmA3 addon and a product from hobbyists, working on this in our spare

The Nimitz for ArmA 3 project uses the same licenses as the Nimitz for ArmA 2: Scripts and textures use the AttributionNonCommercialShareAlike License from Creative Commons.
All models use the AttributionNonCommercialNoDerivs License from Creative Commons.

Credits & Thanks:
o Odyseus for an all new model and approach to the carrier!
o sjones for sounds and testing
o Mr. Ewok for the sound vehicle
o Yanko for the weight on take-off script
o Arindfle for the approach script for AI
o Pennywize for testing
o TheSn4k3 for testing
o Moon_chilD for testing
o Janus for testing
o Lordprimate for testing
o Nimitz skype chat for various tests and suggestions

Honourable mentions and further contributors
JDog - Nimitz for Arma2
piedebeouf - new lights and starting the initiative for conversion
Sealife - pointing to the missing crew
John_Spartan - consulting and arrest script
Phantom - upgraded elevator script
rundll - permission to use his towing script in Arma3
Sierra - new deck textures
armyinf - testing and documentation
BloodOfTheScribe - new interior textures
asbojay - new hull and deck textures
soldier2390 - new hull textures, including secondary textures
rory_pamphilon - top gun mission
TeTeT - some scripts

new setting for distZ to determine if the wire catches you or not
landing stats
weapons cart and it's animation, also on weapons elevator
fix general quarters sound
LSO Platform by Joe
ctrl-wsqe for operating crane
added Belknap pole
Firewill's F-14 can be used via populate carrier now
added despawn option to ttt_fnc_arrest, will despawn AI and plane after landing
Fix Tilly attach/detach
Add reset wires and cat function to Tilly
Add custom virtual hangar garage
Add new bulletin boards by Snakebite

2018-08-10 nimitzfunctions
- fix syncCatapult function
- fix ambiance 1 teleport to cat
2018-08-07 nimitzfunctions
- inline private in ttt_fnc_planeStart
2018-08-06 nimitzfunctions, model
- add *_shuttle_start mem points to nimspots
- use pos_launchbar and *_shuttle_start for a more precise catapult position
- remove waitUntil and log from fn_global
2018-08-04 nimitzfunctions
- ambiance means ambiance 1 module in the following changelog entry
- equip Tanker in ambiance with buddypod
- prefix alt with Tanker- for tanker planes in ambiance
- wait for plane to be airborne before calling land functions in ambiance
- add marker for SAR helo in ambiance
- teleport plane to elevator after towing, for safety, in ambiance
- raise tailhook after landing in ambiance
- disarm plane when on elevator in ambiance
- enable growler support if present in ambiance

2018-08-03 config, nimitzfunctions
- re-enable syncLoop due to planes with overwritten init event handler
- enable TTT crew and Jets yellow shirt
2018-07-25 nimitzfunctions
- fix check for carrier compatibility config entry (isNil and isNull)
- fix numbers script if user did not select a number in Eden attributes
2018-07-14 nimitzfunctions
- try to fix ambiance 1
2018-07-11 config, scripts
- introduce event handlers for plane, man and helo functions
- deprecate syncLoop
2018-04-14 scripts
- repair ambiance 1 slightly

The SAMs have been upgraded, so that the tubes are used one after each other. Also the modded missiles were replaced by vanilla RIM-116 and RIM-162 missiles. The AA crews are now responsive as they start on CombatMode Red.
A general quarters alarm was added to the Nimitz. It can be activated from the bridge or entrance of the island.
The displays and monitors on the bridge have now been made a hiddenselection, so they can be changed in a mission now.
The elevators are now settable to be lowered or raised when mission starts, check the Eden attribute for it. Unknown source to be attributed for the idea.
The launch crew and their animations have been overhauled thanks to Moose and NightIntruder. The launchcrew and shooter scripts can be overriden by a module attribute for the catapult module.
The landing sequence has been overhauled to play an alarm when a plane extends its tailhook in the carrier vincinity. The landing script is configurable via the arrest module.
The tailhook effect has been changed when a plane successfully traps, the hook is raised slightly now. Thanks to B10 for the template in the Jets DLC!
The Tilly is now drivable, albeit very crudely. It can also attach a plane or helo and release it.
The IFLOLS optical landing guidance system is now functional aboard the Nimitz. The IFLOLS script has been overhauled.
A new island texture has been provided by Odyseus and NightIntruder.
Drones likes the Sentinel should work with the catapult and arresting wire scripts now.
The ambiance module takes into account the carrier number and applies the appropriate F/A-18E/F skin from Jaentzen now.

2017-10-02 config, model
- create air conditioning unit
- place ac via init script
- add engine sound to hangar 4
- make logistics loadout for GOM adjustable
2017-10-01 config, model
- adjust dynamic airport for assisted landings
- modified nautical bridge to stop columns from peeking out
2017-09-30 config, model
- add weaponry to weapons elevator
- add Grumpy Old Man Aircraft Loadout support, rename to GOM AL Nimtech Edition
- remove under construction sign from island
- add geo lod to information wall
- fix corridor in 2nd deck
2017-09-24 config, model
- add driver proxy
- fix carrier_1 for deployable gangways
- use deck crew as crew
2017-05-20 config
- make init eventhandler stackable
- revert carrier_1.p3d
2017-05-01 config, scripts
- add JDG_dynamicAirportNimitz
2017-04-23 config, nimtech_aa, model
- use new featureType = 2 config. removing featureSize
- experiments with sensors for nimtech_aa
- update carrier_1 from TheSn4k3
2017-04-09 model, config, nimtech
- reverted medical bed to thingX from car_f
- removed patuxent from download, it's not finished yet
- added new textures from Shockley
2017-04-01 model, config
- remove aft wall in entrance, showing Joes's wall
- adjust weapons elevator to new 2nd floor height
- add geo lod mass to weapons elevator
2017-03-26 functions
- add pictureMap of terrain to area of operation in briefing and map room
2017-03-21 aa, functions
- update Phalanx model and textures from TheSn4k3, update shadow, geo and fire geo lods
- update aa defenses init, use the right variable name for crewing the AA
- have Tilly remove all Air, Land, Ship wrecks
2017-03-20 sounds, functions
- add touchdown sound, kudos to Jones
- call touchdown sound from arrest
2017-03-19 config, logos
- add new logos from Odyseus
- add author information to carrier and aligner
- fix geo lod for aftMast hiding
2017-03-04 model, config
- add drawbridge from Joe, animate it
2017-02-28 model, config
- make aft mast hideable: (this getVariable 'jdg_carrier_island') animate ['aftMast', 1, true];
2017-02-27 textures, config
- add numbers textures and Eden configuration
- can mimick any Nimitz class carrier now

2017-02-19 scripts
- remove leading \ from playSound3D sounds
2016-10-25 scripts
- use attachTo for air defenses in Eden
2016-10-22 scripts
- replace say3D with playSound3D
- reduce approach in touchdown
- properly initialize disable PP effects
- add canTow check to ambiance
- add CUP tractor support for ambiance, partially broken still
- make ttt_fnc_global more robust

- Community Base addons A3

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Tags: Carrier,   Static,   Vehicle,   Military,   Ship,   Blufor,   Modern,   Nimitz,   Aircraft Carrier