Author: Iceman77
Author Website:

Requirements: No addons required
Island(s): Altis, Stratis
Playable options: N/A

Version: 3.4r

Date: 2013-11-08 06:39

Comments: (1)


Warfront 2035


Warfront is a TvT capture & Hold game mode similar to berzerk c&h for Arma1, and has some of the same concepts as the game mode conquest from battlefield, with zone dependant vehicle & player respawn.

Capture & hold the areas by going into the black gridded ellipses found within each zone marker. If there are no opposition
present you will begin capturing said zone. It takes 10 seconds to cap an un-contested zone. When the zone is captured, the zone marker will turn to your teams corresponding color.
While capturing a zone, if there are opposition present, the zone marker will become yellow signifying the zone is contested. You will need to eliminate the opposition before the zone can be captured. The more areas your team holds, the more points your team will receive.

Each team will have a set amount of vehicles that spawn @ their base. Additional vehicles can be acquired within or around the capture zones.
The type of vehicles that spawn at each zone are side dependant. To whom ever owns the zone. All zone vehicles will have a 2 minute respawn timer.
Over all there will be a variety of vehicle available; From helos, jet, light armor, heavy armor & light vehicles.

When you die in Warfront, you will be able to choose where you would like to spawn & your role. Each zone your side owns, aswell as your teams main base & MHQ will be available locations for spawning. There are also 3 main roles to choose from (player select screen), each with a varying amount of sub-roles in Warfront upon respawning: :
      CQB Specialist
      LMG Specialist
      Mine Specialist
      AT Specialist
      AA Specialist
      Support Medic
      Combat medic

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Add in lobby parameter that opens up all sub roles

Players can open use the group action to join 1 of 4 predefined groups.

Lobby Parameters:
- Time Of Day
- Score To Win
- Respawn type (Ground / Parachute)
- Vehicle side restrictions

  • Replaced skipTime with setDate instead (for possible JIP issues with time of day)
  • Reworked some UI elements to be 4:3
  • Added in an 'establishingShot' intro
  • Set the score to win lobby parameter to 250 by default with a maximum of 500 as an option
  • Made the mission files slightly smaller by using pictures from the games config instead of 3rd party pictures. ie; the flag icons.

  • v3.3r
  • Warfront now utilizes BIS_fnc_endMission for a more streamlined ending (camera static etc etc)
  • Added the new 1.04 weapons to the available loadouts

  • v3.2r
  • Added vehicle Flip action for over turned vehicles
  • Now using bis_fnc_relPos function for spawning instead of the previous method
  • Replaced the overpowered AA vehicles @ cap points with light apcs
  • Added rpgs & nlaws to the ammo crates @ cap points
  • Re-wrote some scripts & drastically reduced the amount of publicVariables needed
  • Other misc. tweaks

  • v3.1r
  • MHQ markers are no longer visible to opposing sides.

  • v3r
  • Added optional MHQ / lobby parameter
  • Added optional vehicle side restrictions / lobby parameter
  • players no longer die on mission start to create the gear menu. Instead, players are given addActions to select their sub role initially.
  • misc. small changes / fixed typos

  • v0.9b
  • Fixed group joiner bug

  • Credits & thanks:
    -Mission & scripts By Iceman77 **
    -MP Scripting Help Mikie Boy
    -MP Testing: =Sealz= team
    -** Vehicle Respawn Script - Tophe
    -** Player Marker Script - aeroson
    -BIS Respawn Dialog

    Forum topic:
    - BI forums

    Enable javascript to be able to download from Armaholic please!

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