Advertisement

  week report #321
Work in progress
 


Arma 3 - Su-22M4


    TeaCup has been working on the Su-22M4 and released some screenshots and a video on the BI forums.

      Quote teaCup :
      I spent the past year working on and off, on a Sukhoi-17/22 model, and i reckon it's at a stage where i can present it. It's a normal low-poly model, but with very high resolution photo textures, and good detail. Last summer, i made a detour from one of my roadtrips, and drove to Plovdiv in Bulgaria, where they have 2 of these planes on exhibit at the Krumovo Air Museum. I crawled around them for hours and brought home several Gigabytes of photos to help me texture it. Even so, it took hundreds and hundreds of hours to cut, stretch and blend these photos, but i pulled through and the job is largely done now.
      So i popped the model into the game, made some quick and dirty specular & normal maps, and here is the result, the mockup.






    - BI forums

Arma 2 - WW1 Mod


    Eaglke released a few screenshots and a video showing the Caudron G.4





    - BI forums

Arma 3 - JSRS2.0


    ParadoxParadoxon released a new video in which you can hear the sounds of the latest team version.



    - BI forums

Arma 2 - Honda CB400 & Island Fernando de Noronha


    VovoNauta posted a video showing his first vehicle addon for Arma 2, the Honda CB400 motorcycle from 1983.
    In the video you can see him drive around the CB on his first island for Arma 2, Island Fernando de Noronha - Brasil.




    - BI forums

Arma 3 - BAFSystems - RAF Tornado GR4


    Tom.Tucka started working on the Tornado GR4 for Arma 2 and Arma 3.




    - BI forums

Arma 3 - Automated After Action Report Generator


    Axek is working on an automated after action report generator for Arma 3 and posted his first progress on the BI forums.

      Quote Axek:
      I've been working for a little while on an automated AAR generator tool. Through a combination of an extension and addon, it tracks your player's group recording members, position and any contacts. At the end of each contact, it records friendly and enemy wia and kia (along with total rounds fired). The intention is to create a partial AAR that players can then flesh out later with text or refer to in a forum thread after an op...or perhaps to create a set of Contact Reports that players can create a report around.

      There's a bunch of possibilities here, such as just running server side and posting results automatically to a WordPress page or Forum Post or having an ingame replay system.

      The first version's goal is to just have it generating the content on your local machine, so no other player also requires it, with a reporting tool that can generate BB Code suitable for pasting.

      Note that I'm setting this up for coop groups, such as our own CTB.





    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!


Arma 2 - The Unsung Vietnam War Mod


    Eggbeast released a bunch of a new wip screens this week, a small selection can be found here.



    - BI forums

Arma 3 - Command Overhaul Mod


    Gizz46 is working on a new version of his Command Overhaul Mod, previously known as Command Improvement Mod.

      Quote gizz46 :
      It has been a long while, but here comes the first update on my mod.
      So even after the Beta, BIS did not improve their Command System.
      In a Game the CommandMenu should not be the challenging part. The only challenging part, should be the game itself.
      So I started this mod complete new from scratch (afer a while, I wasnt realy happy with my old one).
      I also will rename the mod from 'Command Improvement MOD' to 'Command Overhaul Mod'.

      Features:
        - At first to Simplify the Command of your Squad.
        - Interactive Commands. Just one Key and Your Cursor can Order your Squad to clear a Building, Attack a Soldier, Get in a Vehicle and many more.
        - Combatmode Presets.
        - Interactive Unit Selection. don't need to use the F1-12 Keys anymore.
        - Simplefied Menu only uses the Keys from 1-4.
        - Icon instead of Word, and not more than five at once. No body needs a overloaded Menu to find one comand.
        - Command are logically located. So all movement related Commands are in one, Combat related in another and so on and so on.
        - One Key holds two Menus. You hold down the key and toggle through the Menus with the Mousewheel. Release the Key and scroll through the Menu itself.

      Mod will hopefully be released in the next few days. And will be at first only for Singleplayer.
      A longterm goal is defenetly a MP use.




    - BI forums

Arma 3 - SOC Project


    JeffersPang posted an early wip showing the different MK.17s.



    - BI forums

Arma 2 - SMD A1 Building Project


    M1lkm8n released a new wip video showing the breakable windows in the Sahrani buildings.



    - BI forums

Arma 3 - GLT Mod


    [GLT] Legislator posted 2 screens showing the new loot feature. It is like you know it from DayZ. The player can now scout the buildings in the combat area for loot.



    - BI forums

Arma 3 - Bundeswehr Retexture



Arma 3 - Speed Of Sound


    Bigpickle released a wip video of the UAV sfx in the menu.



    - BI forums

Arma 3 - Star Trek: Road to the Stars


 


Written on 2013-10-27 22:18 by Armaholic  

User submissions

Submit News Submit Files

Advertisement