week report #322
Work in progress

In this weeks wip report we feature 21 different community projects. When you want to view all these wip updates make sure to click "read more.." at the bottom of this news item otherwise you might miss out on some interesting new addons and mods coming to the Arma series.

Arma 2 - Project 82 The Falklands/Malvinas war mod

    Foxtrop1 released some screens showing the work he has done on the Mirage IIIEA and the Mirage Nesher/dagger.

    - BI forums

Arma 2 - German Armed Forces Mod

    Tasmanian informed the community the German Armed Forces Mod is still being worked on even if development is slow. To show some of their recent work he posted some screens of the

    - BI forums

Arma 3 - Dust Storm Composer

    Fabio_Chavez released a new wip video on the BI forums showing the progress he made with his Dust Storm Composer.

    - BI forums

Arma 3 - CSLA Studio

    EMSI informed the community the CSLA Studio has started working on the Arma 3 version of their mod and posted some first wip screens.

    - BI forums

Arma 3 - Scorch's Gear Pack + Interchangeable Shoulder Patches

    Scorch_052 is working on his first addon, a Gear Pack and Interchangeable Shoulder Patches.

      Quote Scorch_052 :
      I've recently gotten into texturing so I decided to work on a pack of random camo combinations to release to the public. The first release will just be the INDFOR (AAF) uniform with various retextures. However, I plan to make retextures of the BLUFOR (NATO) uniform and vests, headgear, and backpacks as well.

      Also, I'm going to work on implementing a system to allow users to switch shoulder patches in-game through a dialog. I'm planning on including flag patches and morale patches, and willing to do personalized (no names/aliases) patches, or unit patches. I'm hoping to make patches available on vests, headgear, and backpacks as well.

    - BI forums

Arma 2 - US Military Mod (80s, 90s)

    Delta Hawk released a bunch of new wip screens of the M916 as well as the M870a1 lowboy trailer.

    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!

Arma 3 - GLT Mod

    [GLT] Legislator released a new wip update of his latest additions to the GLT Mod.

    - BI forums

Arma 3 - Combat Space Enhancement Modification

    Glowbal posted a new video showing the improved interaction menu.

    - BI forums

Arma 2 - CSA38-45 - Czechoslovak army 1938-1945

    petrtlach posted two screens of the Stug III.

    - BI forums

Arma 3 - Ia2

    Almeida from the BRAF Project released a screen of the Ia2 they are working on.

      Quote :
      The IA2 is a family of firearms manufactured and designed by the company IMBEL. Theses firearms aim to equip the Brazilian Armed Forces and replace their old and outdated service rifles. The group is divided in two calibers (5.56x45mm and 7.62x51mm) and two types (rifles and carbines). The family has different variants to suit different needs and areas of conflict. The weapons also support a wide range of equipments and accessories.
      Whats planned:
      • IA2 C 5.56mm (carbine)
      • IA2 5.56mm
      • IA2 M203 5.56mm (GL)
      • IA2 7.62mm
      • IA2 M203 7.62mm (GL)
      • IA2 SR 7.62mm (long range rifle)

    - BI forums

Arma - Slatts Projects

    started working on the M14 RIS as well as the AT-4 pack and posted some screens for you to enjoy.

    - BI forums

Arma 3 - PN11A's Projects

    PN11A released a few new wip screens showing the progress he made with his female special operations unit.

    - BI forums

Arma 3 - 2017

    kleutscher released 2 new videos. The first video shows a loot/scavenging test by Shinkicker, the second video shows the initial environment replacements by Alan Kidd.

    - BI forums

Arma 2 - CSLA Studio

    EMSI posted a video showing the available Tatra trucks and well known SCUD rocket launcher which you can also find in the CSLA campaign '89.

    - BI forums

Arma 2 - Design mastery weapons

    Hogthar released a few new wip screens showing the latest progress he made with his replacment camo weapons.

    - BI forums

Arma 3 - S.T.A.L.K.E.R. inspired Island "Nova Zona"

    Meshcarver posted some early wip screens of one of the buildings he has been working on.

    - BI forums

Arma 3 - FHQ Projects

    Alwarren released an early wip screen of yet another weapon he started working on.

    - BI forums

Arma 3 - Sukhoi

    Saul released an early wip screen showing the Sukhoi he is working on.

    - BI forums

Arma 3 - Invasion 1944

    Guy123 released a new screenshot showing the MP40 SMG.

    - BI forums

Arma 3 - Head Range Plus: Improved TrackIR Movement

    Feint released a video showing his newest project, improving situation awareness while flying.

      Quote Feint :
      This addon will increase the limits in head movement that are possible in first person view. If you are using TrackIR, you will see the largest benefit. Here's a short video describing the changes.

      This work is based on code originally written by kju for Take On Helicopters. I asked for and received his permission to work on this and add to it. I'm hoping to add values to several other aircraft and, if possible, add different values for different seating positions.
      On a side note, I'm not convinced that the name for this addon is very good. Right now I'm calling it "Head Range Plus: Improved TrackIR Movement" but I'm thinking of changing it. Ideas are welcome.

    - BI forums

Arma 3 - ALiVE - Advanced Light Infantry Virtual Environment introduced the ALiVE project on the BI forums. ALiVEhe is the next generation dynamic persistent campaign for Arma 3.

      Quote :
      Developed by the team that brought you Multi Session Operations (MSO), the Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario, including command, combat support, service support, logistics and more.

      Main Features:
      • ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range.
      • ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives.
      • The second generation Persistent Campaign system automatically retains mission critical data on an external database without any user installations required - no need for complicated MySQL databases, it is all handled completely automatically!
      • ALiVE have created and fully integrated the Battle Monitoring system, which tracks operations in near-realtime and provides powerful analytical tools to review every kill and every shot fired.
      • ALiVE also provides a variety of popular Player Support utilities such as View Distance, Respawn and Revive Manager, Long Range Communications Rebroadcast for ACRE and an integrated Support Radio Suite for AI controlled Combat and Combat Service Support.
      • The intuitive, easy to use modular framework means mission making with ALiVE is quick and easy, even if you have never opened the editor before. Simply place modules down and play. ALiVE can be used completely stand alone or as part of more complex missions and scripts.

    - BI forums

Written on 2013-11-03 23:18 by Armaholic  

User submissions

Submit News Submit Files