Author: Beerkan
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description: Basically what this script does is using the default US BLUFOR units and setting an init to replace their uniform with a bespoke British uniform configured from a script and set the unit to use a British voice.

Date: 2013-11-09 08:18


Comments: (3)
Rating:



 







Beerkan Brit Units

by
Beerkan


Description:
Beerkan Brit Units is aimed at mission developers who wish to use the British Uniforms recently introduced from the single player campaign in their missions.
One of my first DLC purchases for ArmA2 was the BAF Mod, which I miss not being available for ArmA3.
Until BI release a new DLC with BAF uniforms I wanted to see if I could play using the ingame British (CTRG) uniforms.

Of course I am aware there is now a MOD available that does this, (see Arma-Verse-British-Armed-Forces). But you don't have to install a MOD just to use the new Brit Uniforms, as they're already in the game.
So I came up with an alternative, which hopefully uses a much simpler method (using editable scripts if you want to change the loadouts) and which will work with any mission and uses proper British voices for complete authenticity. (see setSpeaker command to see how I did this)
This method should also be fully multiplayer compatible. (Although I haven't had a chance to test this yet.)

For info, the Officer you see is equipped with a RED Beret. This colour is not available yet. But when BI fix their headgear accessories the Beret will show as Red. I have also set the Squad Leader to wear an SAS Beret. But this too, is not available. When it is refer to my comments in my BRIT\Sleader.sqf loadout script for further information.

Basically what I am doing is using the default US BLUFOR units and setting an init to replace their uniform with a bespoke British uniform configured from a script and set the unit to use a British voice.
I've also configured the unit to be able to respawn with the same British uniform, voice and loadout, if you choose to allow respawns in your mission.


Features:
- Uses Random British Voices
- Uses Custom editable loadouts for each unit.
- Each Class is correct. A Medic is a Medic, a Repair Specialist is a Repair Specialist. i.e. Not just the same character re-skinned. This is especially important for gameplay reasons so each unit plays and is recognised in game correctly. For example if you command the medic to heal someone, he will go and do it.
- It's not a MOD.


Installation / Usage:
If you wish to use these units, cut and paste them into your own mission, and group them together if needed. Then include the information from my description.ext in your own mission folder.
For info, I was asked to include VAS in my description.ext which it now does. Remove these lines if needed.

Given that this solution uses loadout scripts (see the Brits folder for these) you can chop and change them to suit your mission requirements. This also means, if you edit the scripts it can be easily made compatible with the L85A2 MOD by Kiory. Just edit the loadout scripts and change the weapon types as advised in the L85A2 MOD thread.


Notes:
Please add any comments, criticisms and/or suggestions for improvement. And also let me know how this works in Multiplayer for you.


Credits & Thanks:
Thanks to guruukh for this post.


Changelog:
v1.0
- first release


Forum topic:
- BI forums




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Tags: British,   Retexture