Date: 2021-02-01 15:09
ALIVE is the next generation dynamic persistent mission addon for ArmA3. Developed by Arma community veterans, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.
ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.
Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.
To install the ALiVE - Advanced Light Infantry Virtual Environment you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Please refer to the ALiVE Wiki. It’s not the prettiest but all the info you need should be there. If anything is missing or unclear, please let us know by submitting a ticket on our Development Tracker and we’ll look to fix it.
For direct support and feedback from the ALiVE dev team, join us on Skype or sign up to the forum on our website: http://alivemod.com/forum/
Sample missions can be found here: http://alivemod.com/missions
Most of the ongoing War Room work is focussed on stability and robustness of the system as it sees more and more use every day. Many thanks to all those providing feedback and troubleshooting issues with the data feeds. You will soon see a significantly more enhanced Server Performance suite built into the War Room with some very powerful analytical tools for server admins. Even if you're not running persistent missions, we strongly encourage you do use the ALiVE Database module to record server stats so we can build a benchmark and provide everyone and BIS with invaluable performance data.
We have added a new 'mission' that automates high quality image capture of any addons you have loaded so they can be uploaded to the War Room. Instructions are included in the demo folder. If you have missing images on your War Room profile, run this up and let us know so we can upload them for you.
Join up now!
ALiVE.OS - Open Source:
We kept ALiVE closed during dev to facilitate source management, version control and support for what we knew was going to be quite a complex beast. However, we always intended to open up the source code once we had achieved a stable, feature complete release. We are now largely content that we have achieved that, notwithstanding the bugs that we are still working on and new features that we would like to include.
So as of today we have changed the licence from a restricted Creative Commons to an open GPL v2 for all builds after 126.96.36.1995051 (the latest official release) and put ALiVE in a public git repo for everyone to fork as you wish. There are some caveats and everything is explained in the licence file but in short:
1. ALiVE is free software and may not be monetized in any way (that includes servers that try to get around it with "donations for perks")
2. You may release forks of ALiVE but please make it clear that it's not an official version to avoid confusing everyone.
3. We strongly encourage everyone to help develop the official Master version using git Branches and Pull Requests. Full details are on our Github wiki.
Download ALiVE.OS - Open Source: https://github.com/ALiVEOS/ALiVE.OS
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
After the release of 1.0, ALiVE development will be making a strategic change in direction. We kept the source code private during development in order to maintain control and facilitate support and error fixing. It is time to change that! With the widespread adoption of ALiVE, we believe that the mod will benefit from the combined resources of the community to allow it to continue to develop and flourish. There is still so much more that could be done with ALiVE both as a mod and a platform and we hope this will give the community the opportunity to take it to the next level. We will announce the details and support for this approach in the near future!
Credits & Thanks:
Acknowledgements and Thanks
We wanted to take this chance to thank the following key people for their support and recognise the efforts of those that have dedicated so much time to this project:
Wolffy.au - One of the original developers of MSO and helped kick off the MSO Next Gen vission that later became ALiVE
Tupolov - A key contributor to MSO and one of the driving forces behind development of ALiVE, in particular the cloud-based persistence system, sitreps/spotreps/stats, IED system, ALiVE War Room and more.
Highhead - Another former MSO developer and driving force behind ALiVE, building the AI Command & Control including the Operational Commander, Insurgency, CQB and so much more. He also implemented support for headless client and player logistics support.
ARJay - ALiVE would not scale without the immense Virtual AI system created by ARJay. This system has been interwoven into many aspects of ALiVE and ARJay has contributed across pretty much all of the ALIVE codebase as well as being a lead developer of the ALiVE War Room, C2ISTAR and lots more.
Friznit - We could not get anything done without a key focus on how ALiVE is used, implemented and simulates modern warfare. Friznit brought focus and organisation to the team along with his military experience, unique brand of PR and of course documentation!
Jman - Our release master and general all round good bean who has contributed to the original persistence system and many admin and player helper systems.
Gunny - Shepherded much of the ported combat support system (thank you Neo!) into ALiVE and assisted with a number of other systems.
Secure - In our desire to remove dependence on .NET and Windows, Secure completely rewrote the plugin/extension system to make it multi-platform and faster
Hazey - Helped with testing and support as well as custom compositions and the original insurgency mission for ALiVE
SpyderBlack - Has been a huge help in supporting the community with his expertise as a mission maker and has written add-ons to ALiVE that have since been incorporated.
The following people have supported us either during the life of the project or contributed at certain times - we thank you for your contribution and support!
VRCRaptor, Sacha Ligthert, Cameroon, Naught, Rye, Singleton, SavageCDN, Kremator, WobbleyHeadedBob
We want to take this opportunity to also thank everyone for their support and in particular:
Bohemia Interactive for the incredible military sandbox that is Arma 3
This addon is released under Creative Commons Licence Attribution-NonCommercial-NoDerivs CC BY-NC-ND
You may share this addon with others as long as you credit the original authors. You are NOT permitted to edit, tweak or change the addon in any way without explicit permission from the authors.
You are permitted to download and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the authors.
ALiVE is now GA. However, we may need to prune the persistent database data from the War Room, eliminating data that is older than 6-12 months. The ALiVE War Room database is run on a voluntary basis at a cost to the ALiVE development team. No guarantees can be given on the mission data stored or the availability of the service. We apologise for any downtime that may impact your MP persistent missions.
Changelog: (01-02-2021 - updated as it happens, displayed in news once every month)
- Repo updated 05/30/2016 @ 22:45 GMT
- Latest Version set to 1605051
- Release Build 1.0.6
[sup_player_resupply] On-Click markers now deleted on tablet close, destination markers now delete automatically after 3 mins - SpyderBlack723
[mil_logistics] Fixed formatting - SpyderBlack723
[various] Updated all map controls to accommodate 1.60 line drawing - SpyderBlack723
[Main] Index for Da Krong (UNSUNG 3.0 Bravo) (#17) Complete index of Da Krong (Unsing 3.0 Bravo) by marceldev89
- Marcel de Vries
[mil_logistics] Replaced BIS functions with SQF commands - SpyderBlack723
[sup_player_resupply] Fixed markers not deleting when tablet was closed - SpyderBlack723
[MAIN] Fixed ALiVE menus not working with ArmA 3 1.60 - highhead
[MIL OPCOM] Fixed script error on deleting old INTEL objects! Added operation addObjective now objects Side (String: "WEST","EAST","GUER") as input (["EAST","addobjective",["_id",_pos,_size]] call ALiVE_fnc_OPCOM). Improved debug marker handling. - highhead
[sup_command] Fixed intel unit marking not working when faction restrictor was selected - SpyderBlack723
[All] Updated document header URLs (#3) - friznit
[All] Updating URLs to fit reality. - Sacha Ligthert
[Main] Update README.txt - Tupolov
[Utils]Add SQF and Config validation scripts (#1) Add basic validator scripts for sqf and configs. Adds the basic sqf and config validator scripts from the arma project template by ACE. From https://github.com/a...roject-template. Validator scripts are licensed under MIT. Add Travis-ci yml configuration file for running validator scripts - Glowbal
[Main] Added ALIVEClient.dll exception - friznit
[sup_command] Player is notified if using IMINT when PiP is disabled. Fixed potential error when using intel unit marking - SpyderBlack723
[Main]Update script_mod.hpp - Tupolov
[Main]Update LICENSE.txt - friznit
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