Author: OpticalSnare
Author Website: Requirements: Community Base addons A3 Version: 1.2 Signed: Yes, serverkey included Short description: This a Visual Effects package for the A3 Platform. |
Description: This a Visual Effects package for the A3 Platform. Also make sure you have set the particles to high in the options menu. And are running the latest CBA build Installation: Also make sure you have set the particles to high in the options menu. And are running the latest CBA build Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\ 64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\ After extraction it should look like this: Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\ You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ When present place the "userconfig" folder into your game install folder, usually: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3". You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive. You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: Non-BlindingSun.pbo SmokeCS.pbo WarFXPE.pbo Usage: Also make sure you have set the particles to high in the options menu. And are running the latest CBA build. Notes: Report any errors or feedback. Check the signed files I had a bit of trouble getting them done. I hope I got them right. Changelog: v1.2 - Reverted to old smoke & destroyed light source. - Fixed issue with smoke on some vehicles. Update 1.0 - Phoenix Update Beta 1 - Complete rebuild of the effects package - Supports third-party Addons Better R3 - Reduced amount of sparks emitted and size on all effects - Reduced amount of smoke emitted and size of area covered for smoke grenades - Added ability for smoke grenades to be affected by rotor downwash - Increased dust output of heli downwash - Missile & Rocket light no longer stays emitted after impact - Reduced size of debris from vehicle explosions - Reduced size of vehicle fireball explosion effect - Added additional explosion & smoke effects to 120mm HET Rounds - Stock A3 effects enabled on missile and rocket classes - Added explosion effects to demo charges and pipebombs - Cluster Ammo for Artillery Rounds now have a differnt impact effect (WIP) - Optimizations to existing effects - Server Keys and Signed Files now work on MP (Tested / Verifed) R2 - Redone Colour Design - Redone Spark Design - Reduce slightly smoke output on smoke grenades (WIP) - Implemented AI Block Visibility to smoke grenades - Reduced Missile & Rocket Smoke on some ammo classes still requires further work. (WIP) - Updated missile smoke scripts (WIP) - Changed particle effect on Explosion / Fireball for vehicle destruction - Changes updates to aircraft flares - Changes to tank counter measures / increased smoke duration (WIP) - Implemented new tank muzzle effects (WIP) - Increased Duration of light flash on SPAAG cannons - Updated number of shells to be ejected to match ROF of SPAAG cannons better - Updated missile explosion effects - Fixed artillery cluster muntions not using correct impact effect (WIP) - Fixed small arms and other impact effects not emitting on lower quality settings - Increased size of debris to vehicle explosions slightly (WIP) - Various other adjustments to some effects R1 - first public release Forum topic: - BI forums ![]() - Community Base addons A3 Enable javascript to be able to download from Armaholic please! |
OH YES! Thank you for all your persistent hard work on this! I think I can speak on behalf of all true ARMA fans - WE solely appreciate your contribution to making the ARMA experience much more immersive since A2.
Congratulations - can't wait to test this out.
so much better but the particles could be better if are real close to them
thanks, this is great. It's maybe me, but the flame effects seem overly yellow.
keep up the awesome work Optical cheers!
i think this mod is making the stars at night overly large and the particles are to large when you just hit the ground with HE round
I love the sort of fog of war effect that happens during firefights as shots are fired and bullets collide with the ground.
spare those balls or yellow particles are exaggerated near you.
but good job.
I seem to be having an issue with the latest version's server keys.. players get kicked with @Blastcore_A3 enabled... fine without it.
The effects of weapons fire and explosions look fantastic at night and make missions between dusk and dawn much more exciting.
Excellent work again, although like in Blastcore 2 I wish there was a way to modify the smoke grenades. Don't mind it in PvP when everyone is using it, but in COOP it only hinders the player side.
great work man and thank u for the efforts on ArmA II/III. Just a little point the fire (camp fire//a blown up vehicle after hit fire..etc) looks weak.. the arma III default fire is much more realistic.
the fire looks more like arma2 un-realistic fire. if it's an option i'd get back to the default Bohemia fire in arma 3 looks way more realistic other than that u did a great job with the smoke effect along with everything else
The gun on the AH-99 Blackfoot is missing its explosion effect. And the sparks need to be smaller and crisper. But over all , I enjoy it!
Well done it's getting there! Can you just add some additional colour into the explosions - like white, reds, oranges and blacks. The whole 'light yellow' colouring is a little too monotonous imo. Check out these explosions for reference:
http://www.youtube.com/watch?v=39naXWu5pso
http://www.youtube.com/watch?v=3mB-q52hVLI
http://www.youtube.com/watch?v=QUMxZ34Ptco
http://www.youtube.com/watch?v=B2m6W2KbuDQ
http://www.youtube.com/watch?v=2D_zHRakOXY
Also the bouncing secondaries are a little too large amd blurred imo.
Great work look forward to next release!
Awesome effects! But can you make them less yellow? More white for a more natural look? that would be even more better!
Total comments : 43, displayed on page: 15