Tags: Debug
Description: The Architect's Debugging Panel allows the user to:
Installation: Place ADP Folder and ADPInit in your mission directory Put the following in your description.ext: #include "ADP\Dialog\defines.hpp" #include "ADP\Dialog\ADP.hpp" class CfgFunctions { class ADP { class DialogControl { #include "ADP\Dialog\functions.hpp" }; }; };If class CfgFunctions already exists in your description.ext then put the following code in it: class ADP{class DialogControl{#include "ADP\Dialog\functions.hpp"};};so it looks like this: Like so: PHP Code: class CfgFunctions { // //Whatever your other mods are // class ADP { class DialogControl { #include "ADP\Dialog\functions.hpp" }; }; }; Put the following in your init.sqf: [] execVM "ADPInit.sqf";If you are running this on a server make sure to put your UID in the ADPInit.sqf! Bug Reports:: Please let me know of any bugs @ http://offgaming.us/forums/viewforum.php?f=12&sid=c820be690b16 Changelog: v1.1 - Completely rewrote the spectate script. - Added Player information during spectating - Added an exit button "SPACE BAR" to ext spectating - Adjusted the time to 3 minutes but now you can exit anytime by pushing spacebar - Changed the Player list text to correspond with the player side - Adjusted hpp files to allow easier access of using multiple addons that use CfgFunctions - Added subclassed for Scrollbar - Changed install intructions - Other small improvements v1.0 - first release Forums Topic: - BI forums Enable javascript to be able to download from Armaholic please!
Tags: Debug
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