has posted in the BIS forums
about 2 new Arma 2 presentations. Both are in Czech language but frostwyrm333
took the time to give a short summary of the info given in the first video already and he said he would give some more information about the second video soon.
Quote frostwyrm333 :
Here you can find the details of the first video:
- they are making a better lightning system
- they improved vegetation and performance
- with directx 10 it will be possible to make antialiasing for blending textures like grass and forest backgorunds
- they will move to shader 3 so bumps will look less weird and more realistic
- they mentioned destruction system, the real physical destruction isn't possible today and it would be very problematic with networks. There was a mention that none of todays game uses it, just some static effects for things that fall (unreal tournament 3 with physx in 7 fps in low q. where is 30 fps in normal game in high q. ), and it would be complicated with ai
- at last there will be animation blending. They created it for those gestures, but they dont know if they will allow reloading while moving.
- separate animation for different positions in vehicles will be possible but they wont create different anims for every one.
- Arma 2 will have 100 vehicles.
- Ambient animals would run, eat and sleep, they will exist only when you are near them (mp compatible), but its possible to make ones who wont dissappear.
- they will try to make birds fly away when you fire so you will be easily detected.
- VBS2 tracers, terrain editing both in editor and ingame, but they WONT include real time editing
- you will be able to shoot from vehicle even if you are not in firing place
- moving in vehicles WONT be possible because it will be complicated with ai
- AI will drive on the side of road
- reworked AI, can recognize several 10cm distance, recognize covering fire and can use it
- campaign divided to three parts:
1. linear (ofp, arma)- not sure about this but I think we will be able to change from one to another and as mp you can play with other 2 friends as cooperative (one per each campaign)
2. you can join these or those
3. fully dynamic
- 4 sides.
- 4 playing characters, 10 replacement (Cannon Fodder)
- 33 characters
- better inventory and dialogues, parts of game like adventures
- they made an automatic nightly simulator of missions for checking AI problems for themselves.
- less bugs, better ai
- I noticed some black screens after loading against ugly lods.
You can find the first video here
The second video can be found here