Author: Ohally
Author Website:

Requirements: No addons required

Version: 1.5 hotfix 2
Signed: Yes, serverkey included

Short description: CAF-AG brings 3 new factions to the game which are based on an existing group that has shown aggression towards western powers over the last decade.

Date: 2014-03-02 12:18

Comments: (31)


CAF Aggressors

CAF Team

Brings 3 new factions to the game in 1 easy to download and manage mod ( @CAF_AG1.5 ). Each faction is based on an existing group that have shown aggression towards western powers over the last decade.
  • Africa:
      - Pirates
      - Civlians
  • Middle East:
      - Tribal Fighters
      - Civilians
  • East Europe:
      - Rebels

TESTED AND PROVEN on dedicated servers
Built for and works out of the box with ALIVE
Self contained weapons pack - AK47, AK74, AK74GL, RPK, PKM, SVD, RPG7
Head Gear and clothing from A2 Samples
Custom randomization scripts for each faction and their vehicles
10,8,6,4 man groups for infantry, 2 car technical groups
Random chance of Strela launcher depending on faction
Middle East and African Civilians

Make sure to delete any older version of the CAF Aggressors you may have installed in the past before installing the new version!

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

I've also included a sample mission for the editor showing how to implement all 3 factions with ALIVE:
Download Alive Teamplate

Known issues:
Wounds not showing (yet) on Middle Eastern Fighters
Weapon Sights are very zoomed **but usable in a pinch** (wont be fixed soon see notes below)

Please keep in mind this mod is created for use as opposing forces only at this time. The weapons are not designed or tested for player use so animations and textures may be lacking in quality. If you would like Soviet block weaponry please download one of the awesome mods already available.
The team will NOT be taking requests for either additions or "permissions" to alter or add this mod to custom packages.

Future plans:
Eastern Europe
Middle East **DONE 1.5
African **DONE 1.5

South East Asian (Tamil Tigers Inspired)
South America (FARC inspired)
Angry Civilians (all areas) armed with rocks
Militarized Africans
Armed Civilian Eastern Europeans
Non-Tribal Middle Eastern Fighters (similar to Syrian Rebels)

T55, BRDM, BMP (Eastern Europeans)
BTR40 (Middle Eastern Fighters)
Armed Fishing Boat (African Pirates)

CAF Aggressors Audio Fix:
This is a fix created by JonBons for the NATO SF and CAF Aggressors addon by the CAF Team.
He updated the configs to the new audio system introduced in Arma3 v1.24 (with the author's authorization).

You can run this as an addon (which requires @CAF_AG) OR copy the files in @CAF_AG_AudioPatch/addons into your @CAF_AG/addons folder:

- fixed the signatures for the CAF AG audio patch

- first release

Credits & Thanks:
OHally - 02, Configs, Scripting
theEbu - Textures, Porting
JSRS Studios and LordJarhead - All weapons Sounds

ALIVE TEAM - Amazing Mod and Help testing

If I missed you send me a PM and you will be added.

v1.5 hotfix 2
- This should fix the 1.5 issue of units not firing unless your on top of them without the aid of AI improvement addons like FFIS.
- Should also fix shadow issue with the Middle East Turban

v1.5 hotfix
- fixes Group issues with Middle East Fighters and Server Verification issues.

- Fixed many many errors, should be much more stable
- Pack re-written completely, Must DELETE 1.0 or you will have issues
- Added Civilians for Africa and Middle East
- Added NEW weapon sounds by JSRS
- Groups tweaked slightly
- Factions re-named
- Added MCC compatibility
- classlists.txt included in download (@CAF_AG1.5\classlists.txt)

- Initial Release

Forum topic:
- BI forums

(see above)

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Tags: African,   Fighters,   Middle East,   Rebels