Author: DemoCore
Author Website: http://legion-arma3.de/

Requirements: No addons required

Version: 1.0

Short description: It adds music to the game which is chosen from the current situation the player is in.

Date: 2014-01-28 20:33


Comments: (3)
Rating:



 





Situational Music Script

by
DemoCore


Description:
This mod is still in a early version. So please do not expect a perfect experience.

It adds music to the game which is chosen from the current situation the player is in. For example if you're in a fight, it will play heavy and fast music. In night it will player more sneaky like music and so on.

The music titles come from arma 3 itself.


Installation / Usage:
- Place the files in the Mission you want the mod to be in.
- (If not exists) Add the file "init.sqf" in the root folder of the Mission.
- Write
ExecVm "musicHandler\musicHandler.sqf";
in the init.sqf.
- You're ready to go. If you want, you cann set the "debugging" value in the musicHandler\musicHandler.sqf to 1 to see the debugging going on.

- Once spawned each player should hear music.
- Music can be turned off by using the mousewheel action "Disable music".
- Don't forget to enable the music in the menu of Arma 3.


Media:



Changelog:
v1.0
- first release




Enable javascript to be able to download from Armaholic please!



Tags: Battle,   Intensity,   Music