Author: Rydygier
Author Website:

Requirements: No addons required
Island(s): Altis, Bornholm, Chernarus, Lingor A3
Playable options: N/A

Version: 1.94

Date: 2015-12-11 20:06

Comments: (72)




Pilgrimage is free roam, semi-randomized open whole map SP mission with optional plot to follow set on Altis.

I basically combined several well or not so well known ideas, few scripts etc into kind of semi-procedural mission adjusted for my personal taste and use. Should be liked in the first place by "lone wolves" who appreciate freedom of choice, yet want to be motivated by some certain goal and act for a reason.

Gameplay dynamics is not very high, there are long intervals of calm jurney across whole island separated by fights of various density if player choose to fight or is surprized by enemy. One gameplay may took many hours. It is designed as mod-friendly and should work fine with most FX, AI and immersion enhancers.

- whole map reasonably yet dynamically each play initially populated with enemy garrisons and patrols with few possible behavioral patterns. Nothing is spawned later, every kill counts and has meaning;
- dynamical adding of random loot to some buildings. Such buildings are, until checked, marked by 3D icon if player close enough;
- cameral plot with some small, nasty surprise;
- across whole island may be found few dozens of empty vehicles ready to use. If known to player, for easier spotting, also marked by 3D icons if close enough;
- context-sensitive jukebox playing with reasonable intervals A3's tracks depending on situation (safe/enemy spotted by player/player spotted by enemy);
- simple caching system to keep performance on decent level despite many groups on map;
- kept as high as possible compatibility with mods.

Put pbo file into Missions folder inside main Arma 3 directory.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Make Arma Not War contest:
Pilgrimage is competing in the Make Arma Not War contest. If you like this mission, please vote and support this entry:

  • Chernarus, Bornholm and Lingor ports;
  • FF Decoy: ability to attract some near foot mobile enemy groups by sacrificing FF and broadcasting the coords. The more - the bigger range and chance. May also bring the chase after Alex instead. Groups equipped with any vehicle or static weaponry not affected;
  • smoke for hidden camp's bonefire if Blastcore is not used for easier spotting;
  • new ringtones for ADM/phone;
  • fatigue switch works with new Stamina system (thus mission including ports requires A3 1.54 or newer);
  • loot evaluation works with new vest and headgear protection config;
  • various behind the scenes code fixes and improvements.

  • Credits & Thanks:
    - zapat for code, that inspired some improvements of my garrisoning functions.
    - torskee and Law-Giver for language corrections and some new phrases for Alex.
    - Leadminer21 aka alky_lee for mission guide pdf.

    Forums Topic:
    - BI Forums

    - All in Arma Terrain Pack (AiA TP) (Optional)
    - Bornholm (Optional)
    - Lingor A3 (Optional)

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    Tags: Dynamic,   Plot,   Procedural