Date: 2014-02-19 15:52
Dynamic Movement - Descend in Styleby
The mod Dynamic Movement introduces the ability to descend platforms/buildings/whatever with a neat animation. How? By just pressing your "StepOver"-Key (standard: v). By just a press of this button the mod will decide to do one of the following actions:
Of course if neither of these actions need to be done the normal "StepOver"-action will be executed.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
No checking whether there is a railing/wall or not. Will just clip through atm.
Some clipping issues due to player being moved to check whether he needs to drop down or not. Need better solution, this one is too messy.
More, can't remember, it's 8 a.m.
Don't move player when checking if he should drop down. Possibly by placing/removing dummy object if it isn't too performance intensive.
Maybe add climbing? Superfluous if BB comes out with his Enhanced Movement mod
Scale fatigue used by weight and maybe injure player if too heavy
Make jumping priority action if running. Currently it always drops you down and you don't get the chance to jump from platform to platform
I now know how to check for railings, but there are no proper jump animations which would suit my needs. I might have to check into animating them myself, but I don't know anything about animating. So this is postponed for now.
Credits & Thanks:
Das Attorney for his awesome addon jumpmf.
Edit, de-pbo etc. as you want. In my opinion addons should be there to further the game, so if someone can improve on the addon? Go right ahead! However I would ask you to at least give me some credit
Also if you think your changes could benefit the main release, just post your code/new PBO here and I will see to incorporating it.
- Changed: jumping now takes priority while running (was last check before)
- Changed: Descending through walls mostly fixed... now gets checked via "lineIntersects"-command. Still wonky on stairs with gaps
- Changed: jumping doesn't check for stamina now, but still uses up stamina. Enjoy endless jumping
- Changed: Some value tweaking for trigger distances
- Initial release
- BI forums
- Community Base addons A3
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