This is not your ordinary uniform retexture mod.
It has began several months ago, as a replacement for BLUFOR uniforms' textures, to make them both look and conceal better. I'm a camo pattern enthusiast and this matter bothered me, especially when compared to excellent digital-hex patterns of CSAT and later FAA. It took me lots of time and effort and over 20 iterations of the design, starting with simple recolorations of the original textures, to the point when I had the current uniform ready. Still, I had considered it as a small personal mod only, made for my own enjoyment.
But by a coincidence, Crye Precision released four offshoot patterns, just as I finished with the uniform. At that point I already had the basic pattern figured out and templates collection at hand, so I made the decision to include them also, expand the mod significantly and make it public. So here it is, for your enjoyment.
- hand painted camouflage patterns of great quality and sharpness;
- carefully researched and corrected colours, for both maximum fidelity with the originals and concealing properties within the game;
- pattern designed and resized with the help of Multicam clothing and gear I personally own;
- camouflage doesn't "spill" over seams, but it appears as if items were made of different sheets of fabric;
- sweet personal radios;
- BLUFOR uniform in five camo patterns;
- three additional mixed camo uniforms, made with "dark over light" principle in mind;
- four backpacks;
- four vests;
- three helmets;
- three soft headgear types;
- all items in each of the five patters;
- custom inventory icons for all items;
- three replacement options, for having MLCP equipped units in your favourite missions right away;
- VAS compatible + uniform & gear box for multiplayer.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
mlcp.pbo - this is your basic file. It gives you everything, but doesn't replace anything. You can still get the good stuff by assigning it to standard NATO soldiers in their init field in the mission editor, by placing my "Empty/Ammo/MLCP Uniforms & gear box" and using it in-game or by using VAS.
mlcp_u_mc_replace - it replaces MTP uniforms only, including tee, rolled sleeves and uniform-part of the ghillie suit. Other items are left in vanilla state.
mlcp_v_mc_replace - it replaces NATO vests, headgear and backpacks with Multicam pattern. This is for complete single-pattern look (see screenshot with the quad).
mlcp_v_tr_replace - it replaces NATO vests and helmets with Tropic pattern, while the soft headgear and backpacks remain in Multicam. This is for a look being closer to the original NATO appearance and for a better breakup of soldier's silhouette - yes, it actually works that way (see screenshot with Camp Maxwell guard).
mlcp_v_rg_replace - it replaces headgear and backpacks with Multicam pattern and vests are replaced with Ranger Green single colour versions.
- screenshots were taken at my usual High texture quality, the textures are actually 100% hand-painted sharp (not a single blurry pixel in there) and their appearance in game depends on your settings;
- only "unpainted" helmets are replaced, the "spraypaint" and similar variants are left in their vanilla state, to preserve the feel of soldiers customizing their gear;
- some NATO units use green assault packs by default and these are left in vanilla state;
- two boxes: one with a single item of each kind and a second one, with 5 items of each kind, as requested;
- all uniforms are full-sleeve only, for maximum camouflage. Tee and rolled sleeve variants are available only in Multicam through replacement;
- custom inventory items and names appear only if you manually assign my gear to the units (with editor/box/VAS), replacements still use vanilla icons and names - this is intentional;
- I didn't make any screenshots from far away, because you wouldn't see anything anyway
Credits & Thanks:
Bohemia Interactive - for the game
Crye Precision - for the camo patterns
Saul and topas - for the templates, which gave me an idea how to set up my own ones
surpher - for invaluable help with the configs
Alwarren - for FHQ M4, one of my favourite weapons packs
Taosenai and cambam47 - for TMR Modular Realism - Alternate mod, I can't imagine playing without it
All models and original textures, parts of which I used, made by Bohemia Interactive.
- you can unpack and modify my files for your own enjoyment, I have nothing against it;
- you can include my files as part of your own published mods for as long as you give me credit for the original work - a short note along the lines of "uniform textures from MLCP addon by armapirx" would be enough;
- you can not use any files from this addon in any commercial way or earn money with its usage, including but not limited to: payware addons, contract work for third parties and competitions with prizes. What was given free to you, should remain free for the others.
- a number of small fixes and new details
- a couple of additional features as requested
- initial release and probably a final one, unless I find a bug or decide to add or tweak something