Author: MeatShield
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description: Some reskins of the default Blufor units in both woodland and snow camo, as well as some "all black" camo guys for those specop missions, includes vehicles.

Date: 2014-03-04 18:48

Comments: (2)


Meatys reskins - Blufor


Some reskins of the default Blufor units in both woodland and snow camo, as well as some "all black" camo guys for those specop missions, includes vehicles.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Classnames are included in the archive

Known issues:
Its worth noting that currently theres a few hidden selections issues with the opfor units and independent forces, i'll update once these have been fixed on the stable branch.

The source files are unbinarized and fully viewable. Uniforms,vests,helmets,backpacks are all included. Theres one for blufor, opfor and indi forces. Vehicle configs included as well.

The vehicle templates I used, these have ambient occlusion and cavity layers, there not perfect but its better than not having them.

Credits & Thanks:
Surpher on the BI forums for all his help.
BI for arma3 obviously.

Do what you like with the source files!
Include themm in mod packs, host them, rip em to pieces, dress em up in a tu-tu etc etc etc. I aint fussed

- first release

Forum topic:
- BI forums

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Tags: Opfor,   Retexture,   Snow,   Specop,   Woodland