Requirements: No addons required
Playable options: N/A
Date: 2014-03-12 07:27
I made this mission trying to get a bit of the Hexenkessel feel from OFP. What I ended up doing was a lot more open than Hexenkessel in the size of it, but the spirit remains about the same.
Attackers have 3 choices to advance: an open area, a corridor or a debris field providing a lot of cover.
There are also a couple of towers where some campers are bound to end up... I'll see if I close those up or not.
I wanted to use a ticket system for the attackers' respawn but decided against it for the time being - so do ignore the parameter when setting up the mission on your server. It's currently disabled.
There shouldn't be too many kinks in the system as the mission is straightforward, but if there are any bugs, I'll be sure to take care of them ASAP.
I'm posting here to share of course but mostly in the hope to get feedback from people playing it. I'd love to hear how you think this could be ameliorated!
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Credits & Thanks:
Many thanks to Tuliq for his Kill Ticker script, used here for dynamism! You can find his work here.
- BI forums
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