World of Tanks! Collection
Have you ever felt that ARMA 3 didn't have enough tanks?
Or... that there must be some better way to travel 3 thousand meters than in a defenseless truck or on foot?
Or... do you have a Tank vs Tank fetish?
Well... Look No Further For I Offer A Solution To Your Wonders!
Welcome To The World of Tanks in Arma 3!
Styled off the Iconic Game "World of Tanks" Without the "No Respawns" and "Camper-Gameplay" And Brought To Life in Arma 3, 2 TEAMS Fight It Out With An INDEPENDENT FACTION Thrown In The Mix!, Every Tank and Artillery Unit Available including the newest Slammer UP, Featuring Destructible Repair And Refueling Stations - Prevent Your Enemy From Being Able To Repair And Score Points While At It!, Artillery Capable of Launching Fields of Deadly Anti-Tank Mines From A Safe Distance Away, Large Battlefield, 5v5 Tank Action! With Room For Up To 26 Players! With an Orbiting Helicopter For Those Wishing To Get An Aerial View Of The Battlefield, Fighter Jets Streak Over The Sky For Added Ambience, Great for Multiplayer PvP or SoloPlay, Inspired by the World of Tanks Online Game, My First Creation! Let me know how you like it, or if you find any bugs. Possible Updates in the future! :D
"World of Tanks! In Arma 3 Full" -- Most Current Version
"World of Tanks! In Arma 3 Vanilla Assets" -- Up to Date Version but Without Added Mods
"World of Tanks! In Arma 3 Full 2v2" -- Up to Date Version but Seperate Map File For 2v2 Styled-Tank-Warfare
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Comments or Questions are Welcome, Like If You Enjoyed!
Tell Me Your Ideas For "World Of Tanks In Arma 3!" And I'll Try To Add Them! :)
BUG#1 -- When Killing An INDEPENDENT FACTION-Controlled Vehicle If The Vehicle's Origin Is The same as the Faction Your Currently Playing (ex. Independent-Manned M4 Scorcher-U.S. Artillery, While Player is Playing U.S.) Friendly AI Units Of Your Faction will turn hostile as if you've killed one of their "own" Nothing I can do to fix this really and still get the same effect, as Independents don't own an artillery class armor. AND This is just ingrained into Arma 3's programming.
Solution#1 -- An Imperfect Solution Is to: A. Dont Leave Your Tank Until You Die At Least Once, Friendly Units Will Still Follow Orders But Will Kill You as Soon As They Have The Chance. (All Hostility is Lost Upon Death) OR B. Suicide/Die At Least Once
BUG#2 -- Ties in with Bug #1, After killing an enemy vehicle that is the same faction as your currently played faction, your points will be subtracted by 1 per kill.
Solution#2 -- Unsure Will Try To Work Something Out, Possibly A Function That Detects If You Killed A Vehicle of Your Same Faction Then Adds 2 To Score To Compensate. This Is A Limitation In Arma 3's Programming.
Changed Player Loadouts
Introduced "Hard" Boundaries (leaving boundary line == death)
Introduced Steps to Prevent Spawn Camping, Boundary Line In Front Of Team Home Bases +Game Should Now End After 25mins (if anyone noticed, the end trigger wasnt working as intended lol, will work on variable time setting)
Tanks will now respawn when "Abandoned" (no player within 300meters)
Fixed Cause Of Unable To Start/Load, Caused By A Hidden/Leftover Dependancy On Some Modded Content.
Added Resupply Bases For Both Teams +Points Reward For Destruction of Resupply Bases
Changed Layout of Team Bases
Added Cement Blocks As Cover Throughout Area
Added 5 New Tanks From The "RDS EAST TANK PACK"
Fixed Helicopter Flight Path
Tweaked New Tank Layout (no longer will they block the road unknowingly)
Added FOB Spawn,
More Availabe Players
- RDS East Tank Pack
- RDS East Static Weapons Pack
- CTRG Vehicles
- CTRG Key