Author: toadie2k4
Author Website:

Requirements: NIArms Core, Community Base Addons

Version: 2.36.01
Signed: Yes, serverkey included

Short description: Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12.

Date: 2019-05-03 09:49

Comments: (41)


NIArms AK Rifles


The Kalashnikov family of rifles have a long-standing legacy in firearms . What started in 1945 as an effort to supplant the Mosin-Nagant in soviet infantry service resulted in one of the most prolific bloodlines of semi-automatic rifles in history. Within this AK pack you'll find a broad selection from the family history and role-defining variations, starting with the original milled receiver AK47 an going through to the coming of age in the AK12. To augment the suite, a selection of optical and muzzle attachments are at your disposal. This is not an exhaustive pack, but it should cover enough roles and variants to suit most needs from a practical standpoint.

To install the NIArms AK Rifles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage and information instructionss of how to use HLC AK Pack please refer to the included documentation.

Media: has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe! on Youtube

Known issues:
GP25 and GP30 Rear ladder/notch don't match to front point. Use the top of the front post for now, that's the aiming point.
Goshawk "turns off" when switching fire modes. Taking suggestions for solutions.

Credits & Thanks:
Bohemia Interactive- Arma2 Sample resources(Meshes, RVMATs, Textures to the PSO1, PBS4,Goshawk and GP25), some script lines.
MrRifleman- AKM,AK74 and AKS74 Meshes. AK74,AKS74 Textures, RPK12 Coffin Mag
Bull5hit - AKM Texture, Dirty AK74 Texture, AEK971S texture
Milennia - AKS74U Mesh and Textures,AEK971 Textures.
Maibatsu - AK12 Mesh and Textures.
Nix - Valmet Rk62.
Booly - RPK Mesh and Textures.
Twinke Masta/Johan Santana - AK47 Mesh.
Marcius - AKM Textures.
Tigg - GP30,Kobra Mesh and Textures.
Jason9Jason - PBS1 Suppressor mesh and textures.
Toadie- SLR107U,Scripts, Sound Mixing, Material Ports, Animation, Optic view meshes (except Goshawk).
Arby26 - AEK971 Mesh and Bake.

Additional Thanks
The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff.
Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still.

HOTFIX - Removed errnoneuos MAGSwitch classes still in configs that may have been causing functionality issues

HOTFIX - Removed proxy that was causing misssing p3d file on AK12U and RPK12.

- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented RHS Grip support to SLR107U and AK12 weapons
- Implemented Magazine Proxies- works on all AKs
- Implemented Charms

- Soundshader Volume Relevelling
- New AK47 Sounds by Navaro - Trying out a sample set that's sort of more "Squad-Like"
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.
- Saiga mags round count now 8
- Fixes #92 - meshes, classes and muzzles all now correlate in a functioning weapon when using RPK mags
- Fixed issue surround the AKS74gl.p3d(MTK) telemogrifying into an AEK
- Corrections to magswitch-only weapon classes and incorrect textures on hidden sleections, or referring to incorrect weapon classes (AKS74U MTK, AK74M MTK)
- hlc_60Rnd_545x39_t_rpk added to AK box
- Typo correct in hlc_45Rnd_762x39_t_rpk,hlc_30Rnd_762x39_t_ak - Correctly assert's thery're Barium-Salt Tracers.
- hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_m_rpk,hlc_75Rnd_762x39_AP_rpk,hlc_45Rnd_762x39_AP_rpk,hlc_30Rnd_762x39_AP_ak use correct icons.
- Implemented weapon/Dex chages based on magazine loaded. Should give approximation of RPK drums being sucky to CQB with.
- hlc_rifle_RPK12 correctly described as a Light Support Weapon not an Infantry Rifle
- Variety of minor animated selection errors.

-Corrected Typo in RPK12 model.cfg.

-Corrected Typo in RPK12 model.cfg.

- Support to magswitch function on all Weapons
- 75rnd Drum mag replaced on all respective meshes (AK47,AKM, RK62,RPK,SLR107)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- New reload animations implemented.
- General AI Behaviour improvements.

- Fix UI for 2rnd burst fire mode (Credit: Robalo)
- Remove redundant code in AK pack, use macros for GP nades (Credit: Robalo)
- Cleaned up Magazine material paths in hlc_wp_ak
- Add weight based dexterity related attributes to AK pack (Credit: Robalo)

Removed aug dependency

Correcting hlc_WP_Aug dependency.

- Soundshader audio intensity/clip brought to within Default audio ranges.
- ALL new AK effects (Credit: Navaro)
- Add proper opticType parameters for AK optics (important for AI fire mode selection) (Credit: Robalo)
- Cleaned up Geolod materials on Magazine meshes
- Resolved issue with icons not appearing in inventory
- Complete re-calibrating zeroing, now applies to all rifles.
- Kobra Now uses shader-based reticle and own reticle texture
- Modified audio ranges on changeFiremodeSound for all rifles
- Resolved #23 , 1p29 rangefinder baseline now wider.
- Minor Specular tweaks to Goshawk and PSO1 textures.
- Whitespacing formatting conformed (Credit: YoursTruly)

Conformed mod icons,mod.cpp to rebranding
Soundshaders implemented, minor discretionary sound tweaks
AK12 series, RPK12 reanimated
60Round Coffin-mags added in support of RPK12.
RPK12 mesh –
+ 60-Round Coffin Mag replacing 45-round RPK74 mag
All AK12 meshes-
+ Offset mounts added, replace under-side mounting of accessories
Arsenal Icons implemented
Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings.
Implemented Animated zeroing.
Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
Assorted Material adjustments.

- magazineReloadSwitchPhase added to AK base class
- made Supplybox "Zeus Discoverable"
- Added Zeus spawnable individual weapons.
- adjustment to the gunshot tails volume, should be less overt.
- ShadowLOD mesh optimisations (all)
- Kobra Reticle enlarged.
- Corrected DetailTexture layer in rpk74.rvmat. No longer fresnelGlass(). Don't ask.
- ADS camerapoint shifted back on most weapons.
- Additional worn AK74 added (textures- Bull5hit). classname hlc_rifle_ak74dirty2
- moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays)
- VOG25P and related script- rewritten moved to optional PBO. Requires CBA.
- RHS Compatibility
- ACE3 Compatibility (HuntIR rounds specifically)
- CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

- Added VOG25P Bouncing HE.
- PSO1 now Adjusts zero in 100m Increments
- Added ACE3 Ballistic Data(Credit- Ruthberg)
- Added Unique Meshes to magazines

- All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible)
- Added RPK74N
- Bipod functionality enabled - RPK,RPK12,RPK74N
- UIicon element changed- RPK,RPK74N,RPK12
- enabled asdg_OpticSideMount {}; on all applicable weapons
- added "clean" AEK971S texture. Older texture duplicated to hlc_rifle_aek971worn

- Slight tweaks to all AK proxy positions- If used with RHS compatibility patch, should be able to use BUIS modes
- All AKs on the "short" AK reload retimed for new character animation
- Slight buff to all 5.45 AK magazine ballistics
- AKS74U and AKU12 now have a muzzle velocity coeffeicient (as made possible with the Arma3 1.40 patch), should reach slightly lower velocities than standard AKs using same mags.
- Added "side" proxy to all weapons over barrel areas for future Barrel-clamp flashlights.

- RPK12 given correct RPK Mag in Visual Lod
- Added AK12+GP30
- Added RPK12,AKU12 and AK12+GP to ammo crate
- 7u1 Should actually hurt people now
- Made AK ammobox more physically appropriate to the amount of weapons it stores (supply drop instead of small box)

- Added support to Bipod support for AGM
- Added Bipod Support for CSE
- Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate)
- Altered Inheritance of suppressors.
- Hitboxes and related GeometryLOD materials updated on all weapons
- Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights.
- Slight material adjustments
- Ambient Specular issues on AKS74 fixed
- AKS74U Specular,Gloss and Diffuse Inverse Altered, should look better
- AK12 Specular,Gloss and Diffuse Inverse Altered, should look better
- Added - AKU12 , RPK12 (hlc_rifle_aku12, hlc_rifle_rpk12)repectively
- modified proxies on AK12 family- All AK12s now should accept sidemount accessories (lasers, flashlights, etc)

- Fixed LOD-handling Glitch on optics (PSO1, 1p29,Kobra,Goshawk)
- added "showToPlayer = 0;" to AI fire mode in RPK

- PBS1/PBS4 no longer dampen Ballistic arc, velocity, or damage
- Added: hlc_30Rnd_545x39_S_AK (5.45x39mm Subsonic Magazine, low velocity)
- Added: hlc_rifle_ak74_dirty (Worn AK74)
- Specular values on most RVMATs lowered slightly
- Small Smoothing tweak on AK47
- All AK weapons now slightly less accurate in the hands of AI
- RPK now classified as MG
- AI will now fire the RPK more like an MG ( fire in bursts at distance)

- fix for the new Bootcamp update


- first release

- NIArms Core
- Community Base Addons

Forum topic:
- BI forums

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Tags: Ak,   Assault Rifle,   Cold War,   Kalashnikov,   Modern,   Vietnam War,   Weapon,   Niarms