Author: Gunter Severloh
Author Website:

Requirements: No addons required

Version: 1.1

Short description: This script combines Paper Doll Gear menu and VAS-Virutal Ammobox.

Date: 2014-07-05 09:43

Comments: (1)


Character Loadout Customizer

G√ľnter Severloh

This script combines Paper Doll Gear menu and VAS-Virutal Ammobox.
I had built small mission that combines "Paper Doll" Gear Menu by Dslyecxi and Tonic's VAS - Virtual Ammobox System, so now you can access both and build,save your loadouts.
I had asked Rydygier for his help as I had worked with him alot in the past on other projects, so he basically did the coding to combine both.

I had seen a few folks with the idea, but never seen anything done about it, other then this Group Manager, Loadout and Paper Doll but I wanted the Paper doll gear menu and VAS by itself, so here it is.

Installation / Usage:
Move the Character Loadout Customizer pbo to your missions folder in your Arma3 directory, which would be located here:
C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Missions

Access the Character Customizer:
You can access the customizer through the action menu while ingame.

Accessing VAS:
To access VAS, press escape on your keyboard while in the gear menu.

In the Loadout customizer you can change every aspect of your character, press the buttons Head, body, backpack, or weapon
on the bottem left to go to those views.

Loading an existing loadout:
To load an existing character loadout you will need to access VAS by pressing escape on your keyboard,
then choose a slot that has a title then press load, from there exit VAS and load the character customizer again.

Saving your loadouts:
To Save your loadouts you will need to access VAS by pressing escape on your keyboard, then press save,
choose an empty slot, give it a name then press save.

Adding ammo:
The gear menu will not add ammo to your loadouts, you have to do that through VAS.

Adding the character loadout customizer to an ammobox:
If you want to add the Character customizer loadout to an ammo box then in the init.sqf of the mission put ammo1 in the beginning and the end of the code replacing player, and be sure the ammo box itself (in the editor) is named ammo1
see this syntax:
ammo1 addAction [("<t color=""#ffc600"">" + ("Character Customizer") + "</t>"),'dsl_gear_dialog.sqf',["paperdoll"],-100,true,false,'',"_target == ammo1"];

Adding the customizer to an ammobox, or other objects, or vehicles, will block the camera in some angles, best to have the character player unobstructed!

Media: has its own Youtube channel where we will try to cover the Community made releases. Make sure to visit our channel and subscribe! on Youtube

Credits & Thanks:
-Dslyecxi for the Paper Doll Gear menu
-Tonic for VAS - Virtual Ammobox System
-Rydygier for the coding to combine both the gear menu & VAS
-Gunter Severloh - myself for the mission editing & notes, and making this available to the community

- VAS updated to latest v2.6
- applied latest changes from game patch

- first release

Forum topic:
- BI forums

SteamWorkShop download:
- Download from Steam (currently not available)

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