BangaBob released an updated version of his
Civilian Occupation System script on the
BI forums.
Quote :
Civilian Occupation System efficiently populates all towns and villagers with realistic AI civilians and vehicles when needed and removes them when not needed.
Features:
- Fully automatic. Simply add COS into your mission to populate the map
- Quickly populate towns and villages with civilians, vehicles and parked cars
- Civilians act realistically and run from combat
- Add your own civilian occupation zones easily
- Blacklist towns to stop auto-population
- Dedicated for civilians. Can be used in conjunction with EOS
- Easily add your own scripts to all civilians and vehicles
This update makes COS less intensive during the spawning loop and i have added a new option (Aerial activation). This feature prevents units above 50m from activating COS zones when enabled.
Call COS from the SERVER object initialization box (editor) if you are uncomfortable with scripting.
Finally, I have commented the COS scripts for fellow scriptwriters to read and understand.
Changelog:
- Aerial activation option added
- Town labels now local to players in vicinity of town
- Fixed debug feature
- Spawn cycle efficiency is improved
- Replaced random functions with shuffle outside of loop
- Road is not removed from roadlist array in each loop
- Count gets unique road from roadlist
- Only required road positions are stored
- Added notes to scripts for reference
- COS should now be called using the Server - Game Logic
this is great ,thanks.
Thanks
great job :D I would love to see an addon version for this baby... I'm almost clueless when it comes to scripts
hey im hoping this will still be seen since its been awhile, im having issues with the init.sqf not being found when i go into my existing cos saved game. i get exactly this script cos\cons init.sqf not found. i know the file is in the right place as i can reload the original cos altis mission and it works. im going to see about having another in my saved mission folder wish me luck.
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