ELK_AA - Bratwurst Mark 1 Mobile SAM system
Presenting the Bratwurst Mark 1.
"A mobile SAM system produced by the Erfurt based defense company Lederhosen undt Waffen GmbH. The Mark 1 was introduced in 2022."
This is a config that uses the base game MBT_01_mlrs_base_F model as an AA unit. This is not an attempt to recreate an actual system, but to add an AA unit that can use the relevant features available in the Arma 3 engine.
The following classes are available:
"B_Bratwurst_mark1_F" - Blufor AA unit variant.
"O_Bratwurst_mark1_F" - Opfor AA unit variant.
"B_Bratwurst_radar_F" - Blufor Passive Radar unit variant.
"O_Bratwurst_radar_F" - Opfor Passive Radar unit variant.
"B_Bratwurst_radar2_F" - Blufor Active Radar unit variant.
"O_Bratwurst_radar2_F" - Opfor Active Radar unit variant.
"B_Bratwurst_decoy_F" - Blufor AA decoy variant.
"O_Bratwurst_decoy_F" - Opfor AA decoy variant.
The AA unit supports the following ammo:
"12Rnd_DijonPenetrator0" - Manual (control via mouse, camera available)
"12Rnd_DijonPenetrator1" - Visual lock
"12Rnd_DijonPenetrator2" - IR lock
"12Rnd_DijonPenetrator4" - Laser lock
"12Rnd_DijonPenetrator8" - Active Radar lock (loaded by default)
"12Rnd_DijonPenetrator8b" - Passive Radar lock
The ammo variants come from the mechanisms supported by the engine.
No scripting is used.
To install ELK_AA - Bratwurst Mark 1 Mobile SAM system you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
For usage instructions and information of how to use the Bratwurst Mark 1 AA please refer to the included documentation and/or example mission.
-The AA unit has no laser and needs an external unit to
provide this when using laser lock ammo.
-Turret dynamic loadout support not possible (engine limitation).
-Radar unit can add radar information to AA units, but this
information cannot be used for locking (engine limitation).
Credits & Thanks:
Model/MLRS config by Bohemia Interactive.
-Support for new Arma Data Link functionality in Arma 1.72, making
Radar Units more useful. It is now possible to lock units that are
inside the sensor range of a radar unit, as long as it is also in
line of sight from the AA unit.
-Added "M1 Bratwurst AA Passive", a passive sensor AA unit variant.
-Added "12Rnd_DijonPenetrator9", ammo with only Data Link sensor.
-Now also available on Steam Workshop.
v2.0 beta 1
-Updated config to Arma 3 changes since last release:
-Support for Eden/Zeus (icons/category/etc.)
-Support for Virtual Garage (included only, no interactivity)
-Added meta data (logos/images/etc.)
-Added "Decoy" AA variants that look like the Bratwurst but have no
actual firing capacity and are easy to destroy. Placed under new
"Decoys" subsection in editor.
-Various updates to use new Jet DLC targeting/sensor system, including:
-Bratwurst AA unit has receiveRemoteTargets set.
-Various Sensors added.
-Added two "Radar" units that have "reportRemoteTargets" set.
Can provide targeting information to AA unit, but of limited
use since this information can not be used for locking.
Same model reused, but with turret in a fixed position.
One unit with passive radar and one with active radar.
-Various minor changes, including:
-Camera available for manual targeting ammo (12Rnd_DijonPenetrator0).
-Manual targeting for 12Rnd_DijonPenetrator0 now done fully with mouse.
- Added bisign file.
v1.0 beta 2
- Some corrections to class names.
- Set short non-zero reload time to avoid overlapping fire.
- Only preload with 12Rnd_DijonPenetrator8.
v1.0 beta 1
- first public release
- BI forums