HAFM more realistic NVGoggles view
This is a very small addon made for my team and I've decided to give it in public for anyone want to use it.
It replaces the default NVGoggles sight adding a film grain effect, which giving (IMHO) more realistic view, plus the ability to change the brightness according to your needs in-game.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
The keys for brightness control are SHIFT+PAGE UP and SHIFT+PAGE DOWN and also there is an "Automatic" choice (which is more like the default brightness control by A3)
Note #1 ... this is only affecting NVGoggles (of any faction - side) and not Binoculars or any thermal sight ... also works on scopes having NVG capability.
Note #2 ... I'm not taking credits for brightness control code part as it originaly belongs to some other guy (I don't know who he is as I found the code through google) so all credits must go to him except for some minor changes I made myself.
Note #3 ... ofcourse anyone don't like it ... it is easy to just remove the files and have the original back
- first release
- BI forums
- Community Base addons A3