Author: IndeedPete
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 1.03

Date: 2015-08-15 09:04

Comments: (51)




M.E.R.C.S. is a story-driven singleplayer campaign for Arma 3, revolving around the exploits of a private military company on Altis. You assume the role of Raif Salih, a Sudanese refugee and ex-soldier, coerced into fighting alongside a mysterious, mercenary organisation. From a first person view, you will strive to escape a world of violence for private gain, where nothing but greed is sacred.

In achieving your mission objectives, you are afforded complete freedom – there are few boundaries and every decision you make entails a consequence. Through a dynamic economic system, you can purchase or sell equipment, hire new recruits, or accept contracts to gain rewards and further your own, unique narrative. On the way, you must engage and interact with an assortment of different characters, each desperate to exploit you for their own ends. Whether you embrace or betray these powers is up to you...

Raif's Story:
Born in Karthoum, Sudan, Raif Salih became an orphan at the early age of two. Growing up as one of the poorest people in one of the poorest countries on this planet he basically had no other option than to join the military - the Sudanese Armed Forces (SAF).

After years of internecine conflict in East Africa, Ethiopian forces led a major offensive against their neighbours. Raif’s friends fell before the onslaught and the SAF were deadlocked in a war they could not win, despite their successful defence of Khartoum at the centre of the country.

Raif understood that even if the Ethiopians relented, there would be nothing left of what he had once called home. Taking what little he had, he deserted the SAF, slipped through enemy lines, and travelled for weeks on foot through the East Sahara desert.

Eventually, Raif reached Alexandria in Egypt and secured safe passage to Greece, where he believed he could begin again. Now, his only hope is that ‘Nikos’, the man that brokered his European dream, is as trustworthy as he appears...

Global Background Story:
  • 2014 –Mounting violence in the Ukraine and violations of the nation’s sovereignty trigger what historians later called the ‘Second Cold War’ between Russia and the West.
  • 2014-2018 - Ongoing anti-Euro protests escalate and cause the collapse of the European Union.
  • 2015-2017 – First Altian War of Independence. Ended by the Greek military, which quickly suppressed separatists.
  • 2017 - The Islamic Republic of Iran, the People's Republic of China and other countries form the Canton-Protocol Strategic Alliance Treaty (CSAT) in Canton, China.
  • 2019-2026 – Second Altian War of Independence. Ended by EUROFORCE (est. 2023). Altis is now independent from Greece but remains part of the European Federation.
  • 2023 - Reunion of European states as European Federation (EF) in Munich, Germany. Establishment of a combined European military force (EUROFORCE).
  • 2024-2028 – Civil war in the Balkans, ended by EUROFORCE intervention. CSAT supported the Islamic movement with weapons, supplies and training.
  • 2031: CSAT forces initiate a devastating surprise-attack against the United States, already weakened by the economic crisis. Six atomic warheads followed by more than 500,000 troops bypass the defence shield and hit the American west coast. Los Angeles, San Francisco, Portland and Seattle are inhabitable for years. European allies deny direct military help for fear of retaliatory nuclear strikes.
  • 2031-Present: Despite CSAT forces rapidly occupying the U.S., they were unable to hold the captured ground. Large parts of the American military, as well as ordinary citizens, went underground and formed a resistance. The EF manages to cut a deal with CSAT and brings in observers and financial and medical aid. Along with supply packages, weapons and ammunition for the resistance are smuggled into the country.
  • 2034: The European Federation recovers from its past and is on the verge of becoming a new superpower, alongside CSAT member states and the sealed-off Russian Federation. CSAT forces sweep throughout the whole of the Middle East, stopping short of seizing the Republic of Turkey. Both the European Federation and CSAT offer financial packages and membership, but also threaten Turkey with sanctions and embargoes.
  • 2035: The Republic of Turkey votes for CSAT membership. The European Federation declares trading embargoes and sanctions. CSAT forces launch joint, large-scale manoeuvres with Turkish forces in the Aegean Sea. Tensions grow daily until the non-aggression pact crumbles. EUROFORCE AA-Defences accidentally shoot down a CSAT reconnaissance jet above the island of Altis, Greece. CSAT General Reza, commander in chief of CSAT forces in the Aegean Sea, issues what was subsequently dubbed ‘an invasion on Altis’. EUROFORCE troops manage to push back the attacker but suffer heavy casualties. CSAT retreats stating that General Reza went rogue and issued the attack without official orders. They maintain that the non-aggression pact is still in force.
  • 2036: Third Altian War of Independence. Weakened by CSAT’s attack, EUROFORCE troops are not able to control the rioting population on Altis. Ultra-nationalists use the anger and poverty of the population to trigger an all out war between the Altis Armed Forces and EUROFORCE. European troops however, are ill-equipped and hastily retreat from the now independent Republic of Altis.
  • 2037: Ties between Altis and the EF slowly begin to stabilise but the country remains in a state of distress, as poverty, unemployment and corruption continue under the new Altian government. Failing to guarantee stability and safety, the AAF invite Private Military Contractors to deploy throughout the country.
    A new flashpoint is on the rise…

  • Features:
  • Story-Driven Single-Player Campaign
  • First / Third Person Cutscenes
  • Infantry / Light Vehicle / Aircraft Gameplay
  • Large Variety of Mission Types
  • Decisions have Vast Impact on Story / Current Mission
  • Small Side Stories within a Mission(-set)
  • Custom Conversation System
  • Custom Shop System
  • Custom Textures
  • Custom Hud Enhancements
  • 35 Missions In Total (Hubs / Connecting Missions Included)

  • Installation:
    Copy the "IP_CMP_MERCS" folder to your Arma 3 Campaigns dir ("...\steam\steamApps\common\Arma 3\Campaigns").

    EITHER download the non-steam version and copy the @MERCS folder to your Arma 3 dir ("...\steam\steamApps\common\Arma 3\") and launch it as addon with a launcher of your choice or start the game with the parameter "-mod=@MERCS".
    OR subscribe to the steam workshop entry and launch it as addon with the BIS launcher.

    Arma 3 M.E.R.C.S Alpha Galery

  • Known issues:
  • Developer console is enabled. In case you encounter a game breaker you can always execute ["Hub01", true, true] call IP_fnc_endMission; In a contract mission this is causing you to be transported back to the hub, with the problematic mission accomplished.
  • This project uses TPW civilians. Players using the addon version will face problems. Officially, this campaign does not support any mods.
  • Home Sweet Home: The ambient shooter at the range sometimes shoots the bystanders. This is caused by a messed up aiming AI which constantly drifts away from the assigned target.
  • Home Sweet Home: The gambler mentions BlackJack as possible gamble but it is not implemented yet.
  • Ransom Demand: The fleeing car might be crashing against something or the passengers disembark randomly and walk instead. I'm researching ways to rebuild this mission.
  • Checkpoint Charlie: The incoming cars sometimes crash into or stuck at the bar gate. If they can't continue they get deleted sometimes which breaks the mission flow.
  • Very Important Pickup: Performance might suffer under many ambient AI units.
  • Riot Control: Performance might suffer under many ambient AI units.
  • Panzerfaust: There's always one AI from the player's group stucking at the briefing desk. Sometimes he follows after a few regroup commands. In case he doesn't, step away from the table and type into the debug console: {_x setPos (getPos player)} forEach (units group player);
  • Panzerfaust: Other parts of the battle group go funny ways.
  • Glass System: Usage in an environment with lots of objects might affect performance. I recommend turning down the core functions first.

  • Development Roadmap - Scopes & Features:
    Alpha (RELEASED):
      1 Intro Mission
      1 Hub Mission
      5 Contract Missions
      1 Ending

      Campaign Completed
      1 Intro Mission
      2 Hub Missions
      15+ Contract Missions
      6+ Endings
      Advanced Shop System (vehicle & camp enhancements)

      Voice Acting (OPTIONAL)
      Mod Compability
      Generic Side Missions

    You can reach me on the BI-Forums:
    Or feel free to add me on steam:

    Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.
    For licensing of the third party content used to create this campaign please see the individual content creator's terms and conditions.

    v1.03 - 15.08.2015
  • FIXED: Liberty, Officer was refusing to get into the evac helicopter.
  • FIXED: Mod weapons with scope = 1 were still used in the shop and by the mercenaries.
  • CHANGED: EUROFORCE uniform is now the same as in the EUROFORCE stand-alone release.

  • Make Arma Not War entry:
    - Vote

    Credits & thanks:
    Bohemia Interactive Studios for this great game!
    aeroson for his get/set loadout and repetitive clean up scripts!
    cobra4v320 for his HALO/parachuting scripts!
    Kydoimos for cross-reading and improving some of the dialogues and texts!
    mrflay for his explosion detector!
    Shuko for his SHKPos script!
    Surfer for his help regarding the awesome M.E.R.C.S. logo and way too many textures and images!
    tpw for his ambient civilian script package!
    And all the great people on the BI-Forums who helped out with answers and feedback to so many questions!

    Forum topic:
    - BI forums

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