Author: whiztler
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 1.73

Date: 2020-04-18 11:12

Comments: (1)


Wolfpack Vol. 1


Wolfpack is a multiplayer (15 slots) special operations campaign consisting of ten challenging assault, demolition and reconnaissance missions, three bootcamp training missions and a warmup mission.

June 2034, Altis is in turmoil. The island has been cut off from the outside world due to economical and physical blockades. The local populous has grown impatient with the government and the AFF in particular. Several demonstrations have resulted in the deaths of tens of civilians.

The government was losing control rapidly and called in the help of CSAT. A mistake that would cost them dearly. CSAT saw a golden opportunity to get a much needed foothold in the Mediterranean area. The AAF requested a single battalion of CSAT Infantry. Instead CSAT send the entire 2nd brigade and soon CSAT outnumbers AAF by 11:1. Altis government realized that they lost control completely and stepped down. CSAT General Tehrani has since been in power and controls all of Altis and Stratis.

CSAT is now proven a serious threat to the European region. As diplomatic efforts have not lead to the anticipated result, NATO decided to send a rapid task force to free both islands from CSAT oppression.
DEVGRU has been ordered by J.S.O.C. to take out several high value threads on Altis before the NATO campaign commences. Wolf has been tasked with executing 10 missions over a period of 3-4 weeks. Your first mission commences 11 June.

  • 10 SpecOp/Recon Missions;
  • 3 Bootcamp training missions;
  • 1 Warmup Mission for warming up, modline testing and general training (11 tasks/objectives)
  • Challenging and immersive gameplay in a lively area of operations;
  • Detailed SpecOp style briefings (ingame and PDF/TXT for forum briefings);
  • Optimized for dedicated server play;
  • Challenging opponents.
  • Automatic detection of ACRE(2)/TFAR, cTab and ACE3 addons

  • Mission content:
  • Day 01 - The package: Our area of operation lies north of Athira. JSOC expects a HVT to arrive and inspect the CSAR Frini base tomorrow. Wolf will eliminate the HVT once he arrives at the base. Due to the sensitive nature of this mission, detailed objectives will be given on a need to know basis once you have reached the RV. Our local on the ground will do an extensive briefing.

  • Day 02 - Kajman fire: CSAT has taken over the Abdera Airfield and turned the airfield into a helicopter base. The base is home to the 127 AAC Squadron with 6 or 8 Kajman Attack helicopters and to the 17 Air Support Group.
    The Kajman is a formidable opponent and can do some serious damage to the upcoming campaign.
    About one kilometer north east lies the village of Krya Nera. This used to be a little fisherman's village until CSAT stationed a small fleet of attack vessels there.
    Primary objective: Abdera Airfield, sabotage all Kajman Attack helicopters stationed at the airfield.
    Secondary objective: Krya Nera Naval Base, take control of the Naval Base and wait for further instructions.

  • Day 03 - Switch off: CSAT's primary communications station is situated on the outskirts of Kavala. It is essential we disrupt communications before we commence the NATO invasion. The nearby power station provides power to the Kavala region, including the communications station. We need to take both out in order to be sure that CSAT's ability to communicate is disrupted.
    Primary objective: Sabotage the communications station.
    Secondary objective: Sabotage the power station.
    Detailed information and intel will be provided for whilst en-route.

  • Day 04 - Top screen: CSAT's propaganda campaign is out of control. Their fear and retribution series broadcasted on television and radio has caused grave concerns both locally and abroad. We need the local populous on our side once the invasions commences. We need to shut down the Altis Broadcasting Company (ABC) in the Capital of Altis, Pyrgos.
    Sabotage the ABC headquarters. You'll be filled in on the specifics once you are close to the objective.

  • Day 05 - Bullseye: Maj. F. Kallaziz's replacement has arrived in Pyrgos, Maj. Farrokhzad. We know very little about Maj. Farrokhzad. According to Nikko, the major has already made his mark by having tens of civilians arrested. Supposedly there is a public hanging the day after tomorrow. CIA and MIS are working hard to get more intel about this guy. So it looks like your Wolf troops are going back to Pyrgos. Your objective is to find intel on Maj. Farrokhzad.

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Both the Wolfpack website and Github repo are NO LONGER maintained
    In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc.

    Recommended addons:
    - Advanced Combat Radio Environment (A.C.R.E.) or Task Force Arrowhead Radio
    - Advanced Combat Environment 3 (ACE 3)
    - Commanders Tablet (cTab)

    - Fixed: Invulnerable vehicle gunners.
    - Updated: Performance improvements.
    - Updated: Applied ADF 2.22 framework.

    - Updated: Reverted all AI skill to default skill.
    - Updated: Most mission scripts for further performance improvement.
    - Updated: Applied ADF 2.20 framework.

    - Updated: Player loadout; Added support for RHS/CUP/NIArms. See Wolfpack_Readme.pdf for more information.
    - Updated: Full seperation mission logic from framework.
    - Updated: Wolfpack_Readme.pdf ReadMe document.
    - Updated: Applied ADF 2.16 framework.

    - Added: Mod compatibility (RHS/Project Opfor/3CB Factions/CUP/CFP) for wolf & opfor. See readme.
    - Added: Ambient animals
    - Fixed/removed: Legacy code.
    - Fixed: Player can no longer swap places with AI vehicle crew during exfil.
    - Updated: Spawn on demand. Now via framework function.
    - Updated: Dynamic civilians - uses mods if available (RHS/PO/Factions/CUP/CFP)
    - Updated: Helicopter infil day 2, 6, 8
    - Updated: Wolfpack_Vol_1&2.pdf ReadMe document.
    - Updated: Applied ADF 2.14 framework.

    - Added: improved support for local hosted sessions.
    - Fixed/removed: Legacy code.
    - Fixed: briefing day's 6, 7, 8.
    - Updated: mission balancer to support 1-2 players.
    - Updated: mission exfil changed to actual heli/boat departures.
    - Updated: fire missions day 2, 3.
    - Updated: Language, typos.
    - Updated: Briefings (JIP info).
    - Updated: Applied ADF 2.10 framework.

    Updated: Most mission systems and triggers
    Updated: Attempt to fix patch/insignia and texture issues
    Updated: Applied ARMA 3 Encore update.
    Updated: Applied ADF 2.09 framework.

    - Fixed: Mission params options
    - Fixed: initPlayerServer bug caused players to be stuck at the spawn island
    - Updated: Applied ADF 2.05 framework.

    - Fixed: Mission Objective Test Scripts (mots.sqf) timings fixed
    - Added: Mission Balancer. Less players = less enemies and .v.v. Can be configured in mission params
    - Updated: Language, typos.
    - Updated: Applied ADF 2.04 framework.

    1.65 is a major update. All missions have been updated. Changes:
    - Fixed: Various minor script issues.
    - Fixed: Mission Objective Test Scripts (mots.sqf) fixed and updated.
    - Fixed: Wolf loadout now correctly synchronized across the network.
    - Added: Teleport flag pole at spawn location.
    - Updated: Mission files updated in line with 3Den.
    - Updated: Code base. Completely re-written in line with ARMA 1.80.
    - Updated: Further multiplayer optimization.
    - Updated: Mission balance in most missions.
    - Updated: Applied ADF 2.02 framework.

  • Fixed: Map ID checks removed.
  • Fixed: Warmup mission objective success markers.
  • Added: Additional debug and performance reporting. HC's report individually (RPT).
  • Updated: code base. Completely re-written in line with Nexus 1.54 update.
  • Updated: Applied ADF 1.42 framework.
  • Updated: code base CBA dependencies removed.
  • Updated: (Advanced) ACE3 settings removed. Missions now use server settings.
  • Updated: Briefings.
  • Updated: Wolfpack website:

  • v1.62
  • Updated: ACE3 mission config in line with ACE 3.2.1 update
  • Updated: ADF Framework to 1.41
  • Note: CO15, 14 players slots + 1 (optional) headless client slot.

  • v1.61
  • Fixed: SOR units uniform was not synched on multiplayer.
  • Fixed: Day 02 mission not displayed correctly in mission selection screen.
  • Added: Various new items/functionality from the ACE3 3.1.1 update.
  • Updated: Marksman/Sniper loadout & Crates/Supplies for ACE3 Advanced Ballistics.
  • Updated: Various script optimizations.
  • Note: CO15, 14 players slots + 1 (optional) headless client slot.

  • Credits & thanks:
    Concept & Development: whiztler

    This MP campaign was carefully put together with the assistance, support and scripts from the following individuals/groups:
    the Nopryl community ( / Killzone Kid / ?Mad T / Rakowozz / Shuko / Naught / Iceman77 / Larrow / Anjan Riot / Kylania / Void / Zealot

    Forum topic:
    - BI forums

    Steam Workshop:
    - Subscribe

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    Tags: Recon,   Specops