Author: Beazley
Author Website:

Requirements: No addons required

Version: 1.3
Signed: Yes, serverkey included

Short description: Removes immersion breaking UI elements and improves gameplay experience

Date: 2014-10-14 15:22

Comments: (3)




Increases immersion by removing unrealistic HUD elements, improving your gameplay experience.

  • Removes the peripheral dot HUD elements
  • Adds full screen night vision goggles
  • Removes the awful vignette built into A3
  • Removes the reload icon that shows with an empty magazine
  • Adds an accessible dot map marker (tap 'Up' once)
  • Disables idle animations
  • Removes the pointless 'command bar'
  • Removes ammo, magazine and grenade counts from infantry HUD
  • Enlarges grid numbers for easier reading
  • Enlarges compass for easier reading of bearings
  • Modular: simply remove the .pbo of any modules you do not wish to use

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

Now simply run the game and enjoy your mod!

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

The dot map marker will now be a single up arrow keypress away.
For all else, simply run and enjoy.

Modularity means to disable any of the features above, one just has to delete the relevant .pbo(s). They are named fairly obviously but I have included a readme.txt anyway.
You can still assign STHUD colours without the command bar; STHUD itself lists group members in the same order.
If running the UImarkers module, everyone on the server must run it, otherwise the dot won't show for them and they'll get a popup error.
Every module apart from UImarkers does not rely on other clients running it; it can be left to user preference.


Without                                    With

Please provide feedback below. I will attempt to fix any bugs as soon as possible. I am particularly interested in feedback regarding the disabling of idle animations; that module has not been tested at great length.

Credits & Thanks:
This mod originally developed for everyone in the 16 Air Assault Brigade.

- Added UIcompass (slightly enlarges in-game compass for easier reading)
- Fixed key/signatures

- Added UIammocount - removes ammo, magazine and grenade counts from HUD (does not apply to vehicles)
- Added UIgridnums - Enlarges grid numbers on the map screen to make them more visible
- Added server key and signature files

- NVGs fixed for INDEP and OPFOR.
- Added cfgAddons.

- Release

Forum topic:
- BI forums

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Tags: Corrections,   Elements,   Hud,   Remove,   Ui