Requirements: All in Arma Terrain Pack (AiA TP), ALiVE - Advanced Light Infantry Virtual Environment, Community Base addons A3, RHS: Escalation, Leights OPFOR Pack, Task Force Arrowhead Radio
Island(s): Takistan
Playable options: N/A
Really like the looks of this! Problem is we're a small group of players, under 10 pax. We all have military background and try to play as realistic as possible. Will the missions be to hard for us to handle or is it possible to adjust/config to play with such a small group?
Really like the looks of this! Problem is we're a small group of players, under 10 pax. We all have military background and try to play as realistic as possible. Will the missions be to hard for us to handle or is it possible to adjust/config to play with such a small group?
The mission is designed for a small group of players, you have several supports managed by AI like CAS, Arty, UAV,... What is the problem? unbalance between players & AI´s?
Thank you for the reply!
I was wondering if it will spawn too many enemies in the random missions for us to handle, when we're only 6 human players on the allied side. We dont want to use AI on our own side, if we can make it without them.. But we will try it tonight and see how it turns out and will report back :)
Description:
ALiVE NATOFOR is a 32 player coop mission in which you must complete a variety of random tasks, and thanks to ALiVE is recreated in a live and persistent scenario, tasks are executed unlimited, one of each class at a time and not a new task is created until it completes the previous, mission itself has no specific goal, but it is developed with the sights set as a persistent and long-lasting Co-Op.
Features:
*Dynamic World
Are present Takistani Civilians , every Civilian is independent of the other.
Are present Suiciders Bomber and IED in hostile areas ( Eyes Open ) .
The war is dynamic , American will try to help you and occupy hostile areas.
Insurgents will try to conquer the map reoccupy areas friends and so on.
*Random Tasks
You can access the "Operations Board" from HQ (markers on map).
AIR OPERATIONS
designed to be completed by the air crew, with the occasional help of a team with JTAC,
-Destroy Mobile Artillery
-Close Air Support
-Destroy AA Radar
-Attack convoy
-Bomb Depot
-Combat Air Patrol
COMBAT OPERATIONS
to complete these will have to involve all players,
-Area Clear
-Kill Officers
-Destroy Supplies
-Find and Destroy the Campsite
-Find and Destroy Comms
-Area Clear (Insurgent Variant)
-Destroy Mobile AA
-Find & Capture Insurgent Leader
*ZEUS ( In last version , you don't see enemies and civilians )
Commander slot is linked as Game master, as such can create structures or spawn allied groups among many other functions, the intention is to represent the logistic support, the editing area is limited to MHQ. Thanks to Nashable for letting me use his fantastic nash_zeus_mhq script.
*AI RECRUITMENT
Team leaders can recruit AI´s, thanks to Bon_Inf* for his amazing Bon_AI_recruitment script.
*Bohemia's Revive
*Virtual Arsenal
*Vehicles Generator / Spawn
*Sound to mine detection
*Real Script of Repair ( Class Repair )
*Fast Rope from Helicopters ( IMPORTANT : See Release Notes )
*CIVILIAN INTERACTION MODULE by SpyderBlack723
Now you can interact with civilians in a complex and inmersive way, you can question these in search of IED´s, hostiles or enemy placements, in addition of register or arrest them, honestly it's the best plus for the ALiVE living environment.
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Media:
Changelog:
v2.6
Fixed spamming error on RPT
v2.5
Added the Civilian Interaction Module by SpyderBlack723, many thanks for allowing me to use it.
Now players can access to the Operations Menu through BIS Communications Menu (0-8-1).
Added Headless Client.
v2.4
Reworked all tasks, not increased performance but they give less bugs.
Changed "Destroy Supplies" and "Destroy Campsite" tasks to "Find Evidences" and "Destroy Ammo Caches", to get more similar to counter-insurgency mission.
Reworked "Repair Vehicle" task, now damaged vehicle has two Menu Actions to tow or release the vehicle from the CRV.
v2.3 Hotfix
Fixed error
v2.3
Updated to last versions for ALiVE and ACE3
Improved "Hostage" tasks
Added ambience "Call to prayer"
v2.2
Updated to last version for ALiVE.
Changed OPFOR Side from CAF and CSAT to Leight's Opfor Pack Afghan Militias and Terrorists.
Changed AGM & CSE versions to ACE3 Unofficial.
[spoiler=Show/Hide previous changes]v2.1
Updated to last versions for ALiVE, AGM & CSE
Added ALiVE Suicide Bombers.
v2.0
Updated to last versions for ALiVE, AGM & CSE.
Improved scripting Tasks.
Changed =BTC= Revive to Farooq´s Revive (Vanilla version)
Changed Tasks for Close Air Support (AIR OPS) and added new variant for Area Clear (CLEAR OPS) against Insurgent Forces.
v1.9
Updated to last versions for ALiVE & CSE.
Removed EPD IED Script by Ryan, changed for ALiVE IED Module.
v1.8
Improved scripting of tasks
Added 6 new tasks
Air Operations-> Bomb Depot - Combat Air Patrol
Clear Operations-> Destroy Mobile AA - Capture Insurgent Leader
Support Operations-> Recover UAV Intel - Pilot CSAR
Added =BTC= Revive to Vanilla version
v1.7
Updated to 0.7.1 CSE Versión.
Removed Weapons addon requirement.
v1.6
Updated to 0.8 ALiVE Version.
Updated to 0.6 CSE Version.
Now Random Tasks run from dialogue on HQ placement in Loy Manara Air Base and Garmsar F.S.B.
v1.5
Updated to 0.7 ALiVE Version.
Added =ATM= Airdrop script for H.A.L.O.
Improved Random Tasks.
Added several improvements to Game Master: Now the Game Master can deploy elements up to 700 meters from MHQ, create tasks, deploy ammo boxes, etc...
Added CSE version
v1.4
Changed Farooq revive to =BTC= Revive due to problem with deaths on choppers.
Improved creation of Random Tasks.
v1.3
Fixed spawn error for random tasks.
New version 1.3 addon-free. Removed the addon requirement of RHHARD mk18, RHm4/m16 and Taskforce Radio.
v1.2
Corrected translation of roles.
Now the game master can also create ammo boxes.
Now the Commander Asistant/UAV CCT can deploy UAV´s or UGV´s from the VANT/UGV CT (marker on map).
Credits & thanks:
By M4RT14L I appreciate your work,
Shuko, Bon_Inf*, Creobellum, and kylania for their fantastic scripts and everything I learned,
To the ALiVE Team by this amazing tool,
Nashable for nash_zeus_mhq, be sure to visit www.playdefiance.com,
alduric for A3MP,
Larrow for LAR-fnc_removetasks,
Valixx and Kylania for his work scripting Random Objectives,
This fantastic community that no cease to work to improve ArmA III.
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Best mission ever!
gear save and load do not work. in arma 3 its important thing. make virtual amo box free for all gear plz it will be more iteresting
bestest coop mission
Cleaning corpses no longer works. Can check?
Good mission
Really like the looks of this! Problem is we're a small group of players, under 10 pax. We all have military background and try to play as realistic as possible. Will the missions be to hard for us to handle or is it possible to adjust/config to play with such a small group?
Really like the looks of this! Problem is we're a small group of players, under 10 pax. We all have military background and try to play as realistic as possible. Will the missions be to hard for us to handle or is it possible to adjust/config to play with such a small group?
The mission is designed for a small group of players, you have several supports managed by AI like CAS, Arty, UAV,... What is the problem? unbalance between players & AI´s?
Greets and thanks.
Thank you for the reply!
I was wondering if it will spawn too many enemies in the random missions for us to handle, when we're only 6 human players on the allied side. We dont want to use AI on our own side, if we can make it without them.. But we will try it tonight and see how it turns out and will report back :)
Current version from 2015-07-10 07:23 makes Linux server crash when the first player joins.
Pretends like CBA isn't present (which it is).
Have You moved cba_enable_auto_xeh.pbo (plus key) from CBA/Optional?
Just launched and noticed the vehicle spawners were removed. Is that going to be a permanent or temporary change?
Just launched and noticed the vehicle spawners were removed. Is that going to be a permanent or temporary change?
Virtual Vehicle Spawner's, never are present in original (this one) version, it is a change made by Master-Antonio.
Does this work on dedicated servers? Every time I try to run it, it just crashes the server.
Hello can i completly heal at MASH, how do that?
Can I completly heal (restore heal at 100%) myself or other players at hospital - MASH (e.g. after MEDEVAC)? How can I do that?
Total comments : 16, displayed on page: 15