Author: chiefspartan
Author Website:

Requirements: No addons required

Version: 1.8
Signed: Yes, serverkey included

Short description: Adds several units from a fictional faction.

Date: 2019-10-08 07:15

Comments: (8)


Phoenix Aggressors


"Created when one of the United States top deniable ops groups went AWOL on mission in 2027 the Phoenix Aggressors have been a thorn in the world powers' sides, but have never officially come into direct conflict with any world power. Until now. In 2038 when the Altian Armed Forces raised a new military force to once again go on a counter-insurgency offensive they hired some outside help. Since then a flashpoint conflict has threatened to break out as AAF forces backed by Phoenix Aggressors and PMC clash with NATO, SEATO, and FAI forces as well as a renewed FIA insurgency."

These can be used as general bad guys, a specialized unit, or whatever you want to be honest. May require Apex, as some units utilize the new rifles.

Currently contains Regular Infantrymen (Grey Uniforms), Regular Infantrymen Mosepat (A tan camo), Shocktroopers (Red Camo), Veterans (Green version of Mosepat), Helicopters, armed and unarmed trucks, and a mortar.

When placing units in Eden Editor: RI=grey uniformed soldiers, RID=Mosepat soldiers, ST= Shocktroopers, and the named units= veterans.

To install the Phoenix Aggressors you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Faction labeled as Phoenix Aggressors in game under Indfor. Also, JER_Helmet_ST_L, class name for a helmet that is currently unused.

Credits & Thanks:
Mod created by chief/spartan (chiefspartan).
Models by BIS.

-Added: Four units with Radio Packs (Three black, one Woodland).
-Added: One Pro Mask unit.
-Added: Three new berets.
-Added: Two Heavy Gunner units (One to RI, one to RID).
-Added: Special Operations (EWIP).
-Added: AT LSV.
-Changed: Removed Redundant “PHX” from vehicle names.
-Changed: Headgear for RID “Rifleman 2”.
-Changed: Officer beret to new Phoenix Beret.
-Changed: 3 Vet uniforms swapped to non-flag version.

Warlords Flash Update.
-added 14 groups (primarily for use in Warlords).
-fixed categories.

-added LIM-85 to RI Autorifleman.
-added Autorifle Shocktrooper with LIM-85.
-added Rifleman 2 to RID.
-added Support Gunner to ST.
-added armed and unarmed Prowler.
-RID no longer utilize MX line of weapons, now use loadouts similar to RI and ST.
-changed Guard weapons from MX line to SPAR-16s.
-changed Helicopter Pilot weapon from MX line to Sting SMG with ACO.
-changed Shocktrooper NVGs.
-changed AT weapon to MAAWS.
-changed officer loadout.
-changed RID balaclavas.
-fixed armed Hellcat error (now dynamic loadout capable).
-renamed veteran units.
-renamed shocktrooper units.

Fixed putty armor.
Changed weapons for Shocktroopers and Regular Infantrymen.
Fixed broken Shocktrooper Marksman.
Possible Apex dependency.
Guards are no longer the default vehicle crew.
Altered Officer Loadout to only possess a revolver.
Should still be available in Zues.

- Updated uniforms
- Added an officer and second guard unit

- Added Zeus and insignia Compatibility
- Added grey Hellcats
- several minor bugfixes.

v1.1 Hotfix1
- Fixed an issue with the Shocktrooper Engineer's uniform not being assigned as well as an AA and AT unit not having launchers assigned.


- first release

Steam Workshop:
- Subscribe

Enable javascript to be able to download from Armaholic please!

Tags: Aggressors,   Faction,   Fictional,   Phoenix,   Retexture