Explosives attachTo Objects - [JTAC]
Joint Tactical Arma Campaign
JTAC (Joint Tactical Arma Campaign) is proud to announce its first release of part of the engineer module from the JTAC game mode. This is just a fraction of the capability of the engineer and explosives specialist classes and of the JTAC game mode as a whole.
This module lets the player attach explosive satchels and explosive charges to most any object on the battlefield while also giving the player the ability to choose which explosives to detonate. The module is activated by a quick reaction key (~) and controlled by the mouse cursor. It was designed for quick use and accessibility due to the scenarios this would be used in.
This is a self contained system that should work with any other systems.
This requires the JTAC_engineer module on the map.
Ability to set custom classes and GUID's for editor.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
- place a f7 module JTAC Engineer on map
- place either an engineer or explosives unit on the map
- hit play
If the keybind menu pops up then you need to set you keys otherwise if keys are set then it will just run without the popup. Make sure you remember which key will open the menu
Also when you place the module you can add new classes and GUID's for master players and you can shut off the hint from the module as well.
I have not signed this yet. I would like it tested before people blindly toss shit on their dedicated.
Credits & Thanks:
LOKI - core
HYWEL - input systems
J0NES - configs and addons form
Arma Public License (APL)
- custom input added
- new charges added to the list.
- first addon release
- BI forums