[R3F] Logistics 3.0 released
Editing and Scripts

Madbull informed us the Team R3F released an updated version of the [R3F] Logistics script on the BI forums.

    Quote Team R3F :
    The [R3F] Logistics is a collection of scripts to install in a mission (no required addon).
    It is MP and SP compatible, dedicated and non-dedicated server compatible.

    • Added : ability to send/sell back objects to the creation factory
    • Added : the objects are locked to the side/faction/player/none
    • Added : planes and wheeled vehicles have been set as towable in default configuration
    • Added : countdown during the helicopter lift hooking process
    • Added : logistics configuration for the "All in Arma" addon
    • Added : logistics configuration update from A3 1.22 to A3 1.35
    • Added : disable the R3F's airlift when the BIS' airlift is currently in use
    • Added : tutorial mission to learn how to use logistics
    • Improved : the towing feature is allowed only if the front side of towable object is near of the rear of towing object
    • Improved : the cost of creation in the factories are configurable and more realistic
    • Improved : the vehicle's content interface shows the place taken by each item and a global progress bar of the cargo load
    • Improved : easier and more efficient way to protect essential objects (see USER_FUNCT\do_not_lose_it.sqf)
    • Improved : when creating/unloading a movable object, the initial height fits to the player's sight
    • Improved : when creating/unloading a non-movable object, the warning message is replaced by a confirm dialog
    • Improved : take benefits of the getHit command in the injury protection system
    • Improved : performance optimizations to determine the logistics capabilities of an object/vehicle
    • Fixed : AI can no longer walk through walls and other objects
    • Fixed : autonomous vehicles can now be loaded/moved/towed
    • Fixed : autonomous vehicles from the creation factory can now be used
    • Fixed : underwater diver can now take an object in its hands

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Written on 2014-10-27 15:49 by madbull  

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