Description: Select your gear during a mission from a series of organized drop down menus and see a live preview of your changes. Features:
Installation / Usage: Include the following in your description.ext file: #include "ASORGS\menu.hpp" class CfgFunctions { #include "ASORGS\cfgfunctions.hpp" };Add an action to any thing that you want the Gear Select option to appear on with the following in it's init: this addAction["<t color='#111111'>Gear Select</t>", "execvm 'ASORGS\open.sqf'"];Set up any settings you want (including blacklist) in ASORGS\config.sqf. Usage instructions: Select your preset and/or gear from the drop down menus. Zoom in and out with the mouse wheel, rotate with left click/drag and move up/down (when zoomed) with right click/drag. Push ESC to close. Supported Languages: - English Known issues: - Need to wait for TFAR to give you a squad backpack for it to show accurately. - You get a random face in multiplayer thanks to the following Arma bug: http://feedback.arma3.com/view.php?id=15786 . Please vote up this bug. Credits & Thanks: Lecks - Author Tonic / VAS for insight in distinguishing between different item types. ASOR for helping to iron out most of the bugs and problems. Changelog: v1.52 - Fixes insignias. - Fixes various attachments not working (BIS doesn't use matching case, so the change below broke some attachments). - Fixes whitelist (hopefully). - Adds class specific blacklist/whitelist. - Fixes some ammo issues from Marksmen DLC. - Fixes Bipods. v1.5 - Uses new configProperties command for faster loading. - Option to exclude all ammo that's not in any allowed guns. Makes for shorter blacklists and more performance because it's not loading unneeded magazines. - Fixed save screen for lower resolutions. - Side/faction specific whitelists should now work properly. - Made indexs of items to search with the 'find' command instead of manually searching. Note that this makes compatible items case sensitive! If this causes problems with a lot of mods I'll work around it, but that will decrease performance. v1.424 - Fixed TFAR 0.97. - Some fixed for RHS (shows ammo with scope=1 now). v1.423 - Fixed a bug where removing a weapon would effectively remove all weapons. - Fixed the same bug as below but with the pistol/launcher. - Performance improvement with large black lists. v1.42 - Fixed a bug with attachments that was causing the Gear Selector to stop working until the mission restarted, and causing weapon items to not always show when loading kits. v1.41 - Adds close button. - Adds weight bar. v1.4 - Adds a delay for loading inventory items to ensure radios can be added even when inventory is full. - Overhaul of some UI elements to make it look better. - Adds settings to hide certain slots such as uniform and vest. - Adds whitelist. v1.3 - New backend for managing inventory without constantly adding/removing items from characters. Much smoother feeling result and less risk of server lag. - Adds support for ACRE2. Will automatically switch between TFAR radios and ACRE radios in loaded presets. - New workarounds for TFAR radios.. should now always work as expected. Unique radio IDs will be kept unless radios are changed. - Adds slots for Radio/GPS/Map/Compass/Watch. v1.21 - Change to the workaround for TFAR to make it assign your radios immediately after closing the gear selector. - Fixes load on respawn only working when you open the gear selector. - Fixes open.sqf not always working. v1.2 - Fixes some problems with TFAR. Radios that have been assigned an ID will not show in the gear selector. Radios will not be assigned an ID until 10 seconds after you close the gear selector. - Adds delete button to preset save dialog. - Adds the ability to use the gear selector on units other than the player ( [unit] execvm "asorgs\open.sqf" ). - No longer loads blacklisted items. - Adds optional workaround to make load on respawn sort of work with BTC revive (but players will get fully re-equipped when they die). - Fixes IGUIBack compatibility issue with some scripts. v1.1 - Fixes compatibility with ASDG_JointRails. Setting in config for guns that don't support it properly. - Adds option to use unit insignia as background (if the unit has one). - Presets are now updated when saving (without closing/opening the menu). - Adds option in config for players to automatically get their gear back when respawning. The last gear they had when they close the menu will be loaded if this option is turned on. - Lets players choose/save/load their unit insignia (with an option to turn off this feature). - Uses forceAddUniform to properly allow enemy/other teams' uniforms. - Adds an extra 10 medical slots (now 20) to properly support XMedSys2 and any others with a lot of medical items. - Changes the way helmets are loaded so they should always work. - Fixes scrollbar on save screen. - Adds side and faction specific blacklists. Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
Very nice, thanks for your great work, and also honored to Tonic-_-
I have one problem, since VAS save duplicate TFAR radio, so our clan make each serial number for each player, but when we brought from load, our distributed radio just gone. it's a bit sad to happen like this, can you provide something for this? it will be really great and honored :).
VAS load the radio with correct serial number, but yours just make it gone :(
Yeah, I'll put an option in the next version. You can also edit fn_presetSelected to fix it yourself. Just remove lines 65-68 and 37-40. The reason for this is with our clan, loading task force radio radios caused problems because people ended up with duplicates of the same radio IDs which screwed up the channels and stuff.
Thanks for your help, but still it seems can't detect some helmet items,
When i change load out, it didn't change the helmet gears, rather it stay before gear that already put on.
and it would be much better if we have some transfer function.
again thanks for fast help :).
@kgino1045: No worries, thanks for your testing.
Do you have any examples of helmets that don't work properly? It seems to work for the ones I use.
I'll look into the 'transfer' function. I'm not sure what it does to behonest.
For the Transfer it literally transfer people own loadout to other people.
We are using many cloth
here is what we are using
http://www.armaholic.com/page.php?id=22749 massis's marsoc
http://www.armaholic.com/page.php?id=20043 Swedish force
http://www.armaholic.com/page.php?id=23667 TFA
http://www.armaholic.com/page.php?id=21775 NSW
and there is few more but i can't remember it right now, i assume that it could happened because by addon confilct
all this list is not working properly, ofcourse we can wear in here but can't load it properly
Seems like only this one working
http://www.armaholic.com/page.php?id=24099
http://www.armaholic.com/page.php?id=24100
+ things would be great for future stuff
show slots rather then just save it randomly.
: seems like it save from bottom slot, not from top, in my case i number every single load out and i have like 200 loadouts.
but yours make it save from bottom when i make new loadouts.
Forexample, when i numbernig 006 it didn't line up with number but just spotted and formed from bottom slots (as far as i checked in vas)
for this side i can just make 200 slot and numbering each of em so i can figured my self but maybe some people need a order and sequence from very first time
Thanks for your suggestions. I will make it save from the first slot (in VAS). This is a silly bug that I should have noticed. In the meantime, if you want, you can change line 9 of fn_SavePressed.sqf to:
for[{_i = 0}, {(_i <= ASORGS_SaveSlots) && (_slot == -1)}, {_i = _i + 1}] do {
I think that will make it save from the start.
I'm not so sure about the Transfer thing.. it sounds difficult (and I'm not quite sure of the point). Note that you can use VAS along side ASORGS. If I get a lot of requests I'll work it in somehow.
Can you let me know any specific helmets that don't work? I tried a bunch out of massis's marsoc and TFA and haven't found any problems with saving/loading yet. The other mods are still downloading.
Thanks for reply to help,
The only working (partially) helmets are
http://www.armaholic.com/page.php?id=24099
http://www.armaholic.com/page.php?id=24100
http://www.armaholic.com/page.php?id=21361
and aram3 vanila
I'm highly doubt it caused by this
http://www.armaholic.com/page.php?id=25418
Sorry that i don't have much time to test with this but i'll test eventually so wait for it, i'll find what is making this stupid happening =_=;;
Very nice work!
But i'm not able to save my loadouts becuase there is no "safe button" in the safe menu. Is that a general problem or do i have a special bug?
@SeeRocky: You should be able to click Save next to the preset list, and then Save again down the bottom under where it has Preset Name. Are you in very low res? Could you link a screenshot?
@kgino1045: I tried a selection of helmets from the mods @mas, @nsw_th, @sfp and @tfa. I haven't had any problems. Could you tell me what helmets are not appearing? For example, the ones I tried (all worked) were:
UN Helmet
TFA ECH (GRA)
OPSCORE FAST Helmet (PATCH)
AOR2 Cap
USMC Pro Helmet Camo2
Marsoc LCH Helmet Balaclava
USMC Booniehat Wood
MARSOC ECH Black
Wamako Militia Helmet
Marsoc LCH Helmet
Fur Hat
Soviet Helmet
As i test it seems like The NSW's and AV IndUS's all helmet is not working
NSW link http://www.armaholic.com/page.php?id=21775
AV IndUS link http://www.armaholic.com/page.php?id=21361
And i found two more problem that, when i try to save it, the scroll bar is invisible so i can't click scroll bar correctly and drag it, ofcourse i can just scroll down with mouse btn 3 but some people prefer scroll bar.
and when i click the count box, i should click infront of the number so i have to relocate my cursor eventually. it would be better if it just work when i click in count box.
@kgino1045: Thank you for your help. I think/hope I've found the problem. If you don't have a backpack or enough space for a helmet in your inventory when it tries to load, it won't load. Hopefully this will fix both the helmet and the TFAR problem (only 1 line added to config.sqf for TFAR option, which for you should be changed to false, but I think for most people left at true). Please let me know if it doesn't help.
http://mods.asor.com.au/ASORGS1.0_helmet_and_tfar_fix.zip
To be honest, I never had enough presets to scroll down. I'll work on that next.
Unfortunately, to my knowledge, there's no way to set where the cursor is in a text box with script. The only other option would be to give a blank text box instead of the current number when you click it, but I'm not sure if that's better or worse.
Very nice, i like!! would it be possible to also enable all uniforms available in game with something like forceAddUniform? also just to be clear whats your take on using this in the MANW comp, wasnt sure about the "Non-commercial" part in the disclaimer? regardless very cool :D
Total comments : 39, displayed on page: 15