Author: reyhard
Author Website: Requirements: ArmA 3 Map Pack - A3MP Version: 1.2 Signed: Yes, serverkey included Short description: So, I spent some time to make A2 maps a little bit more playable and here is there result. |
Description: So, I spent some time to make A2 maps a little bit more playable and here is there result. Addon fixes:
Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\ 64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\ After extraction it should look like this: Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\ You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ When present place the "userconfig" folder into your game install folder, usually: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3". You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive. You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: RDS_*.pbo Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Known issues: - white t34 monument (forget to put folder containg t34 texture - bad tex link after binarization) - brick walls near monumet falls like trees Credits & Thanks: BIS - buildings, etc reyhard - wall fixes, penetration materials change, dust fix & mod fix kju. - hints & tips Alduric - inspiration in file structure License: License: http://creativecommons.org/licenses/by-nc-sa/4.0/ Changelog: v1.2 - fixed keys - fixed missing landcontact thing - fixed indestructible gates - removed ponds from pmc (fata should work now) - added some missing penetration materials (still whola lot to make) - bystrica white tree bug v1.1 - railways & pavements have physx geometry - fixed powerwires strange collapse - added penetration materials to few buildings (green bulletproof fence gone) - removed .dep files v1.0 - first release Forum topic: - BI forums ![]() - ArmA 3 Map Pack - A3MP Enable javascript to be able to download from Armaholic please! |
how do you install this mate. is it like a patch for a3mp or standalone addon
Best into its own MOD folder. PER Modder he mentioned to load A3MPs mod after his (MOD sequence loading order)
Thanks for this, but I'm having trouble getting it to work with a3mp. I renamed the files you suggested but it doesn't seem to do anything. No street lights on Cherno. Does anyone know how to get this working with a3mp? Cheers!
Figured it out. Nice mod, thanks!
Thank you for this very usefull mod!

But :
1 - Some textures are missing for the buildings (fueld tanks of the different factories; vehicles in the factories...).
2 - You should use one category in the editor for all buildings. Actually we have 4 or 5 categories for the same buildings. ^^'
3 - The wreck category of your mod overwrites the original Arma III category and more missing textures on wrecks! It is too bad. :( It would be better if we could use both. Especially since there are also a lot of wrecks in this original A3 category. ^^
>>>I hope you can make adjustments of your mod. Then this one will become essentiel.
Thanks for your work. I was looking forward to playing them all!!

I have found a little problem: I culdn't find the way to remove a dark layer that appears in the air since I set the mod on. It's neither related to the weather generator nor the visibility... Any help will be appreciated.
Thanks in advance!!!
I tried this with Takistan map night time the street lighting was way too bright , can the brightness level be set lower ? or is there a possible conflict with another mod ? (the video looked ok )
The original map pack is corrupted anyway and can't be used, so this is pointless...
Total comments : 8, displayed on page: 8