Description: A very simple / lighweight AddOn that fixes current issues with performing transport in High Command Mode. AddOn created mainly to correct high command transport tasks like (but not limited to): - hc group will not board vehicles that has been assigned to other hc groups (even though cargo space is available) - hc group will not board even empty vehicles in which the player has been in the driverseat - Feedback tracker: http://feedback.arma3.com/view.php?id=12934 Installation: To install High Command Transport you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: HC_Transport.pbo Usage: - Go to high command control (Left CTRL + SPACE) - Use Action (scroll-wheel) Called High Command Transport - Select high command groups (F1 - F12) Selecting 2 High Command Groups -> Scroll Wheel High Command Transport -> Load will perform the "Transport Load" action. 1 Transport Load Select the HC Groups (F1 to F12) to combine for transport. In the selected groups, 1 group must be in a vehicle, all other groups must be on foot. If you are in the vehicle to provide transport, only select groups on foot that are to mount the vehicle. If the group transport provider is in a helo, the helo will auto find a location to hover, and the groups on foot will mount. Make sure that the vehicle has capacity to transport the groups. 2 Transport Unload Select 1 or more HC groups that are being transported (assigned as cargo) to dismount the vehicle they are in. If the transport vehicle is a flying helo it will find a location to unload troops while hovering very low, if a helo pad is close it will be used (standard arma). The troops will auto dismount. 3 Crew Enter Select 1 HC group to mount and take control (driver and turrets) of a nearby vehicle. Closest vehicle will be considered first and so on, only vehicles that have no CONTROLLING crew is considered, only vehicles that can carry the whole group is considered. If the group have more men than the vehicle driverseat + turrets, the rest will mount as cargo. 4 Crew Exit Select 1 or more HC groups that controls (driver + turrets) vehicles, selected groups will dismount their vehicle. 5 Engine On Select 1 or more HC groups controlling a vehicle to turn engine on. Its safe to select all HC groups to perform a uniform spool up since the order will be auto ignored by groups not controlling vehicles. 6 Engine Off Select 1 or more HC groups controlling a vehicle to turn engine off. If a selected HC group controls a flying helo, that helo will find a location to land and shut engine off. Its safe to select all HC groups to perform a uniform spool down since the order will be auto ignored by groups not controlling vehicles. 7 Helo Land/Hover Select 1 or more HC groups controlling a flying helo that will find a location to hover very low for troops to mount / dismount. Note that troops will not auto mount / dismount, you still need to press 6-1 or 6-2 after the helo is hovering low. 8 Toggle SideChat Toggle if the HC groups will use sidechat to inform you of performed mount / dismount actions, good feature if you are far away, eq. you want to know when a riffle squad have finished dismounting / mounting a helo so you can order the helo back. Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Known issues: Although it is checked WHEN ORDERED if a group can fit in a vehicle, ordering many groups at the same time into a vehicle that cannot hold all troops can cause unknown behavior, even desynch of groups. Future plans: - Release Single Player ShowCase - Add multiplayer support Notes: If enough people uses and likes the addon i will update it, so give it a thumps up if you want updates. Credits & Thanks: Author: Henrik Hansen - If you are using my functions in a realease please leave a thank you note in the credits Special Thanks To: - Jester814 for inspiring tutorials / videos License: - If you are using my functions in a realease please leave a thank you note in the credits. Changelog: v1.0.2 - Moved High Command Transport Interface Activation To An Action (scroll-wheel) - Action For Activating Interface Is Only Available When Player Is In High Command Mode (LEFT CONTROL + SPACE) v1.0.1 - Update to handle config changes introduced with "Firing from vehicles" - (Firing Cargo Seats is now turrets) - Transport Load (6-1) now count cargo seats correctly - Transport UnLoad (6-2) now unloading vehicle dont move off to old waypoints - Crew Enter (6-3) now count cargo seats correctly - Replaced KK_fnc_commonTurrets with allTurrets - Replaced "deleteWaypoint [_x, all]" with "while {(count (waypoints _x)) > 0} do {deleteWaypoint ((waypoints _x) select 0)};" - (RPT ERROR LOG) - Added Variable: HC_Transport_Version v1.0.0 - first release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
sorry, i made mistake in channel log, here is actual latest:
- Fixed: Issue with Heli (helcat)
- Fixed: Busy/Unavaible for all CAS units after one is destroyed
- Improved: CAS with direct attack has little speed up
- Improved: Custom class support for CAS (tested on John_Spartan's/Saul's F/A-18 Hornet)
- Added: Transport heli doors are now opening and close. Heli requested safe zone fly with open doors all the time (if someone know how to open doors in Orca please contact me).
- Added: You can use underbarrel smokeshells for smoke mark
- Added: MM can now decide if destroyed unit can be respawned ([JTAC] Enable module - Respawn delay - 0 means no respawn)
Great work. Just started using hc and needed this fix.
This is brilliant, so simple and useful. Please keep developing! (Not that it really needs it)
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