Randomize Units Scriptbydjotacon Description: Transforms a unit (opfor,blufor, independent) into a civilian armed. Needs a unit and a value to activate the weapon level. Installation / Usage: Support two parameters (unit, weapon level). Weapon level (values:1,2,3): Set the weapon level of the armed civilian. Inside an area trigger activaded by faction: { [_x,2] execVM "randomize.sqf"; } forEach thislist; Credits & Thanks: This script is based on the Dazza script posted on BIS forums. License: Attribution 4.0 International (CC BY 4.0) http://creativecommons.org/licenses/by/4.0/ Changelog: v1.1 - Added forceAddUniform to fix bug related to patch 1.22 v1.0 - first release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |