Description: This script add time for repairing all landvehicles depending on how the parts of these vehicles are damaged. You have to check the vehicle to see if a part is damaged. Then if there is some casualties you will be able to repair.While you are repairing you are able to stop and resume the repairation at will and you can also cancel the repairation if you need to. Features: Adding time to repair All part stats of the vehicle Stop and resume the repair as wanted Cancel repair Every class you want can repair Can modify the time for repairing Can Refuel Vehicle and Aircraft with Canister Can Repair Aircraft Can Change the stats of the part to see State Instead of Percent of Damage Installation / Usage: Put The files into your mission's folder then add: execVM "TAA_Repair_script\TAA_init.sqf"; If you want to change the class open TAA_init.sqf If you want to change the timing settings open TAA_realistic_repair.sqf Don't forget to read the readme.txt Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Credits & Thanks: Thanks to Black Puma and Jimi Vacarians for the tips! Changelog: v1.1 - Fixed some bugs and issues - Added TAA Fuel System - TAA Realistic Repair Works with Aircraft - Repair's animation changed - User can set to see the State instead of the Percent of Damages v1.0 - First Release Enable javascript to be able to download from Armaholic please! |
May I suggest renaming Repariation to Repairing? Just a suggesion
if (typeOf player != "B_soldier_repair_F") then....
The above lets anybody BUT the repair specialist have the ability.
oooooooook so where am i supposed to add "execVM "TAA_Repair_script\TAA_init.sqf";" ? tried almost everything and so far your script has just been a flop...
Add this to the init.sqf of your missions folders.
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