Author: Undeceived
Author Website:

Requirements: No addons required
Island(s): Altis
Playable options: N/A

Version: 1.8

Date: 2017-07-09 13:48

Comments: (19)


Dying Ember


"Dying Ember" is a pure SP campaign-project for Arma 3. As a prequel to Bohemia Interactive's "The East Wind", its plot is embedded into the Arma 3-universe and its timeline.
The project consists of three chapters, of which the first one will be completed within the coming weeks.

This first chapter will contain 11 missions (at the moment in beta version 0.2 the first four missions were released). It portraits the Kavala coup d'etat in 2026, the following establishment of a military dictatorship by the Altis Armed Forces (AAF) and the beginnings of a resistance movement.
The second and third chapters (released later) will be about the Altian civil war and the time of the Jerusalem Cease Fire of 2030.

Pavlos, the main character, and his best friends experience the 2026 Kavala coup d'etat and fight the following totalitarian military regime, in order to get back their and Altis' freedom. They experience the fall of the democratic government and start resisting oppression and non-existent freedom of opinion, even though at first they have only themselves and almost no equipment.

  • Story-driven SP resistance campaign with three chapters, playing in the time before BI's "The East Wind"
  • Full dubbing (German)
  • English or German subtitles (change Arma to the corresponding language in Steam)
  • Many cutscenes, intros, outros and dialogues to absorb you into the story
  • Multiple plots, interwoven in one overall storyline
  • A mix of linear, straight-forward missions and wide and complex ones with many tasks
  • Weapon pool (weapons and gear are forwarded and available in the next missions)
  • Custom music (self-composed titles) + music from Arma 2 and Arma 3

  • Installation:
    Extract the .pbo file(s) to your ArmA3\Campaigns folder. If you do not have one then create it.

  • Mods are not recommended. Many players have reported a certain bug in a cutscene (it doesn't continue), which is caused by mods. You can try it (and also deactivate mods for this one mission), but all in all, playing with mods is "officially" not supported.
  • The weapon persistence feature might be bugged (weapons or ammo missing), among other things --> PLEASE VOTE HERE:
  • Please give me feedback in form of comments or rate the campaign. Thanks!

  • Changelog:
    Fixed bugs introduced by Arma patches
    Also optimized some parts, e.g. tuned down the enemy AI a bit and added animations here and there

  • As the weapon pool bug (no weapons available in some mission briefings) still was there, I implemented a (more or less dirty) workaround. Should be fixed once and for all now.
  • Some more bug fixes and optimizations

  • v1.6
  • Hotfix as Bohemia changed the IDs of the editor objects in the Arma 3 Nexus update (1.54), which broke some triggers, which caused some showstoppers
  • Some small bug fixes

  • v1.5
  • Trying to fix the nasty and unreproducible weapon pool bug (gear disappearing in certain briefings)
  • A number of bug fixes and tweaks

  • v1.3
  • Minor bug fixes and adjustions

  • v1.2
  • Bug fixes
  • Final preparations for the MANW contest

  • v1.0
  • Dubbing added
  • Outro cutscene added
  • Bug fixes

  • v0.8
  • Missions 5 to 10 (of 11) were added, plus some nice cutscenes
  • Feedback to the player was tweaked (guidance, next steps, short summaries, etc.)
  • Many many bugs were fixed (also on missions 1-4)

  • Forum topic:
    - BI forums

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