Requirements: No addons required
Signed: Yes, serverkey included
Short description: Camera shaking for distant explosions
Date: 2014-08-27 18:04
ExShake adds camshake to distant explosions depending on what just blew up. That's it. Really.
Feel free to suggest tweaks about the intensity!
• Camshake for distant explosions
• Camshake is based on what just exploded (The shaking for effects is very subtile while a bomb can be "felt" over ~1km)
• The shockwave needs time to reach you
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
I use the same projectile tracking method that I did for JSRS DragonFyre and it therefore only works for projectiles that have been "fired" by a unit or vehicle. Spawned projectiles won't cause a camera shake. Lord Jarhead and I would be very happy if you could vote for this ticket. Thanks!
Credits & Thanks:
BIS for ArmA3. Just one hell of a game!
Opticalsnare for inspiring me to do this with his latest blastcore update video. Just one hell of a mod!
• Generally, the intensity is a bit toned down and distant explosions shouldn't cause long
shakes but short "bumps"
- Initial Release
- BI forums
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