Author: Slatts
Author Website: Requirements: No addons required Version: RC4 Signed: Yes, serverkey included Short description: This is an updated version of the M32 which was originally created and released by Slatts. |
Description: This is an updated version of the M32 which was originally created and released by Slatts. Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\ 64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\ After extraction it should look like this: Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\ You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\ When present place the "userconfig" folder into your game install folder, usually: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3". You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive. You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: m32.pbo Usage: The classnames can be found in the readme. Credits & Thanks: Usedf the incomplete model released by Slatts, see release topic. Changelog: RC4 - Ammo box and Zeus compatible RC3 - Updated Readme - fires M576 Buckshot shells (fixed it, will update the weapons pack later on with the correct shells) and HEDP shells RC2 - now "recognizes" the smoke or Flares - added the ability to fire the 3GL mags - added the MX weaponsway values to the config and a proper readme with changed classnames for the magazines. Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
Tags: M32
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Just wondering if there is anyway to set this up as a Launcher weapon instead of the primary weapon slot. That would be make more sense then requiring someone to give up a primary weapon or go into their inventory to switch over. Or worse yet rely on an AI character to know not to fire it too close to friendlies.
Hi Jester, I've tried many a times to set this up as a launcher or pistol but failed. Maybe Eric might have a trick up his sleeve :)
Thanks for the reply
Its bugged.
-Sight is useless at higher ranges because wiev is being masked by grenade launcher geometry.
-Sight is not colimated.
Total comments : 4, displayed on page: 4