UTS-15 Tactical Shotgun
by
BlackPixxel
Description:
The real UTS-15 is a very unique weapon made by Utas. It is basically a pump-action shotgun with two seperate ammunition chambers. Both can be filled with up to 7 12G-rounds. With an additional one in the chamber the gun can carry 15 rounds. The two magazine system allows the rifleman to switch quickly between to different kinds of ammunition, which makes the weapon very versatile.
4 different color variants Black, CTRG, AAF & CSAT
3 different ammunition types Buckshot, Slugs & High Explosive
Silencer + Flashhider
Features:
pump-action animation the players hand moves back after each shot, the part of the weapon as well
two magazine system with animated switch
custom reload animation when you had 3 rounds left and now have 5 after reloading, the animation only plays 2 times
reload interruption via changing the firemode (wait until the animation is finished until you switch the firemode back)
ammunition-pool when enough rounds are left in your inventory a reload will always fill your weapons magazine
Built-In Flashlight via Light-Button. It is more complicated but not impossible to switch between laser and integrated light
Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5
Note:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our
Guide On Installing Mods.
Included files:
bpx_uts15.pbo
Usage:
Classnames:
BPX_UTS15 black version
BPX_UTS15_CTRG CTRG camo
BPX_UTS15_AAF AAF camo
BPX_UTS15_CSAT Hex-camo
BPX_UTS15_Pellets Buckshot
BPX_UTS15_Slug Slug
BPX_UTS15_HE High Explosive
BPX_snds_UTS15 Silencer
BPX_mzls_UTS15 Flashhider
Media:
Known issues:
Please note that you have to reload both magazines each time when you spawn with this weapon because of the way Arma 3 handles multiple muzzles that uses the same magazine types. At the moment I simply cannot solve this.
I can only hope that everything else will work as expected.
If you find any bugs (I am sure you will), then please tell me about them. Thank you!
Changelog:
v1.4
-no more CBA_A3 warning
-Fireselector is now inversed
v1.2
- The addon now requires CBA_A3
-> CSE compatible
-> Every unit should play the animations now
- Added: Editor classes for the 4 military factions ( Men-> Riflemen (UTS-15))
- New classnames for variants with Laser+Holosight
- AI does not cheat anymore (They were able to reload within a single animation)
- Minor Model/Material improvements
v1.1
- Reduced Filesize from 112 MB to 33 MB by more efficient UV mapping
- Added: ASDG Joint Rails Support
- Added: Key (I hope it works now)
- Icon & Website for Expansion-Menu
v1.0
- first release
Forum topic:
-
BI forums

-
Community Base addons A3
-
ASDG Joint Rails
Enable javascript to be able to download from Armaholic please!
good work! verry nice! but we need the server key to join with the signed files...
Holy shit, nice, you should help out Purple with his m1014's reload animation.
Awesome mod. I like the camo patterns and attachments that you have. A couple things you could do to make it even more awesome:
1. When you have a backpack that is full of slugs (maybe other kinds of ammo, I didn't really check), when reloading after firing, the player keeps reloading after the magazine is full for a few seconds. Checking back in the backpack, you will magically find more magazines. I imagine this is because of your awesome reloading algorithm.
2. It would be cool to see ASDG Joint Rail compatibility so I could throw on modded sights and other attachments.
3. More Camo patterns would be even more awesome. The ones you have in there now are great quality. CSAT Hex camo and NATO sage would be great.
Like I said before this is a great mod. High quality and great functionality.
@jshear95
Thank you, I will try to solve the bug. ASDG is already in work ;)
I am afraid that additional camo patterns will increase the filesize even more. I now lowered it from 120 to 50MB, per camo it would need additional 15MB.
Sorry for the missing server key, it will be in the next update (today or tomorrow)
@jshear95
Thank you, I will try to solve the bug. ASDG is already in work ;)
I am afraid that additional camo patterns will increase the filesize even more. I now lowered it from 120 to 50MB, per camo it would need additional 15MB.
Sorry for the missing server key, it will be in the next update (today or tomorrow)
Having an issue where the reload/pump animation is not showing, I'm trying to work out which mod I have is messing with this.
Love it. Shotguns just didn't get enough attention or any for that matter in Arma 3. Just wished you would have chosen the KSG shotgun which is, in real life, a much more reliable weapon system. But I guess this isn't real life and you as a modder have creative pursuits of your own. But thank you so much. I hope this sparks other modders to pay more attention to shotguns
Incompatible with the CSE mod. Great mod though!
I keep getting texture errors and one when I got to 3rd person.. will find out what they say next time and re post them here... great wep though
The AI reloading the shotgun is probably related to how you give the shotgun.
Give a single magazine first, let's say buckshot, then after that give him the gun and the rest of the mags.
I also heard of a command something like this equipWeapon something something, but don't know much about it.
Addon causes RH pistol pack weapons to eject shotgun shells
Hey so i found that when firing the HE rounds the rounds would explode, go through the object, and then explode again when it made contact with another object, creating a sort of skipping stone that explodes when it comes into contact with surfaces. Also do you think you could make this weapon take up the launcher category because as of right now its super easy to throw int a backpack, a tad bit too easy, so i was thinking it would be less op if you made it take up the AT launcher slot on a person compared to being a gun you throw into you're backpack and you can carry AT an assault rifle and a pistol. other then that I love it, HE rounds are good and balanced, minus the issue above and the buckshot spread is great. good work, keep it up.
I cant get it to work right all the stuff is there but when I hit preview I get either one of these------
error bin\config.bin/CfgWeapons.PEQ15_A3_TOP
error bin\config.bin/CfgWeapons.RH_peq15
This shotgun has still have some bugs... such as "free to engage"
This is probably the best shotgun addon out there. I love the 2 tubes feature. you can use buckshot in one tube and explosive in another for those hard to reach places by switching firing modes. firing sound is very odd though, especially for a shotgun. 9/10 Improvements: just change the firing sounds.
Total comments : 17, displayed on page: 15