Date: 2021-04-01 08:11
M1lkm8n & Smokedog
Jbad is an addon created by Smokedog and M1lkman for Arma 3 which currently includes many structures and objects upgraded from Arma 2.
Eventually it will include our own Jalalabad terrain as well.
This is a very early alpha release. We are just uploading here on steam because of popular demand. There is lots of tweaking still needed. Please read the readme and log all errors on our github page which is included in the readme.
To install Jbad you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
Discord server - https://discord.gg/0nJVYhUHhWEiFgfC
Credits & Thanks:
M1lkman & Smokedog
First and foremost a huge thanks to Mikero.
Without his tools none of this would be possible :)
Also to BIS for creating this game we're all so hooked on playing and creating content for.
to those we can't remember(we're old now) sorry but you know who you are and we thank you. and tell us so we can add you to the list.
A special thanks to the community. One of the best in the world!
CGTextures.com - they have some of the best around
www.freesfx.co.uk - we've used plenty from these guys. Please check out their website
License / Disclaimer:
See the included license
Changelog: (01-04-2021 - updated as it happens, displayed in news once every month)
-fixed police station windows not breaking
-fixed police station railings being impenetrable
-fixed destruction of misc_steps damaging player when destroyed
-added store1 and ruin model
-fixed vaulting through policestation windows while using enhanced movement mod
-fixed some building and walls shadow lods by converting to visualEx
- added opened version of powerstation
- changed certain lights so they no longer use a flare and look more like a normal florecent bulb
- tweaked jbad_house_c_1 & 2 so the doors are easier to open
- tweak damage values on mosques and minarets..should no longer be destroyable by machine gun fire
- fixed issues with afghan_houses doors not working correctly
- added more complete OPX buildings
- known issue - complex8 - cannot get ai to open/close doors. no idea why it wont work. we will keep working at it but for now the doors will start in the open position on loading.
- fixed issue with jbad tag not being present in our cfgpatches section. This WILL cause issues with existing mod dependancies. you will need to add jbad_ in front of the jbad required addons. we are sorry for adding more work for you guys but this will elimitate conflicts and log entries
- added tower 1 and 2 ruin models
This is the list of required addons that Lythium will need to add the jbad_ tag in front of...
fixed issue with water models on lythium
-fixed issue with Jbad_Misc_Well_C_U calling a texture from jbad_map_data
-added all pics and icons to the editor previews for everything currently placeable in the editor
-really fixed logo error.
-really fixed logo error.
fixed the logo path error
0.7.100920 -this update is being released to the upcoming Sangin standalone terrain by SmokeDog
-so many updates we lost track :) some main ones listed below:
-damage value fixes..buildings should no longer be destroyed by machine gun fire..thank you @veteran29 for the patch while we worked on implimenting them (sorry it took so long)
-added damaged versions of buildings which are placable via the editor
-added config entries to make the ruins placable via the editor
-added building sounds, tweaked lods
-added/fixed issues in the eden editor (previews and icon images) there are still more that need to be completed that should be coming in the next update.
-please note some of the vehicles in the vehicles pbo are not completed and may or may not be worked on depending on time :) but i think the Cat works so have fun.
-as always thanks for everyones support!!!
small change to restructure the mod folders correctly
-changed mem points locations for doors to make them more accessible
-fix shadow errors in a few models
-fixed lods in Jbad_Mil_Repair_center_big
-changed actionBegin and actionEnd in configs so AI will hopefully open doors better
-fixed streetlights - all should function as intended
As always if you enjoy the mod please consider donating :)
-fixed Cannot create object with abstract type Land_jbad_Misc_Rubble (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable_Rugs1 (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_Cable (scope = private?)
Cannot create object with abstract type Land_jbad_Misc_ConcBox (scope = private?)
Cannot create object with abstract type Land_jbad_Com_tower (scope = private?)
Cannot create object with abstract type Land_Jbad_most_stred30 (scope = private?)
Cannot create object with abstract type Land_jbad_market_stalls_01 (scope = private?)
-fixed the lights not working on the Jbad_most_stred30
-fixed Jbad_House_C_3 being able to walk though damaged wall
-added Jbad_Wall_L_gate and damaged version
-added Jbad_Wall_L_5m_Hole_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :)
-added Jbad_Wall_L_2m5_IED ---mem point IED_1 and IED_2 added to model for peopel who wish to script in ieds :)
-updated project to new eden editor listings
-added sounds to most all doors
-changes doors open/closings to functions vs execVM script --removed 6/10/17 and
changed to animateSource which should improve performance
-added environmental sounds to buildings
-tweaked damage values to better display damaged states
-fixed general store damaged version(being able to walk through the model) and the 01a version not displaying the correct damage model
-fixed general store door actions showing up in damaged models
-moved door anim sounds to cfganimationsoucesounds
-moved Kamenny and Most bridges to their own seperate folders due to binarize inability to pack different rtms in the same pbo (sorry guys)
-added pictures to most editor placed items
-added Jbad_metalcrate to misc
-added Jbad_case_d to misc
-fixed coltan mine ca depedancies
-fixed most walls not displaying proper destruction
-all walls are now in the jbad_walls section of the editor
-fixed destruction of the jbad_a_mosque_small_1_dam
-fixed destruction of the jbad_A_Villa_dam
-added memory point called "rope" in the memory lod for repeling down the top circle window in the jbad_A_Villa
-adjusted damaged values of all structures
-added map icon for jbad_wall_l4_10m
-added map icon for jbad_wall_l5_10m
-added ruin lods for all walls that can be destroyed
-fixed jbad_misc_well_L config class missing
-fixed jbad_house_c3 lock not jiggling when trying to open the doors and they are still locked
-added proper penetration rvmat to jbad_wall_l3_gate
-fixed all damaged states and penetration rvmats of p3ds in Jbad_structures\ind
(many thanks to Giallustio,spookygnu and James2464 for reporting these bugs so we could fix them)
- bug prevented the jbad_mil_barracks door from opening
- added a1/2 bridges
- added jbad_mil_barracks - opened version
- added jbad_mil_controltower - fully opened version
- added jbad_mil_guardhouse - opened version
- added some building sounds
- added more misc items
- added zeus capability to all items that had editor placement capability
- made some doorways wider(thanks to SneakyAzShiite for reporting)
- first public releasee
- BI forums