This is another port i made from the Sample Models, with minor modifications of my own.
I've had this in the works for a long time, mostly because i got busy with other projects and for some technical problems i had a hard time solving.
There are some features i meant to implement (dampers, decent MFD, reworked interiors) but that would take even MORE time and i don't feel like keeping this for myself any longer.
Some of you will be pissed because of the aircraft loadouts i guess but i think the current loadout is balanced enough, they are fun enough without giving pilots god-like firepower that can obliterate whole AOs on their own.
As for the cockpit, as i mentioned earlier i meant to rework it because it's mid-low detail right now but that might take some time and i still have to get the hang of it, also there is the huge limit of PiP that doesn't allow much customization and doesn't have enough detail to be an effective navigation tool (i'll be leaving links to feed tracker tickets if you want to help out).
Good news is, i did some minor tweaks i'm really satisfied with, especially collision lights and materials/textures.
They still have all the STOVL features from A2 and can take off and land safely on the LHD, i'm pretty sure that is also true for the Nimitz.
Feel free to provide feedback and i'll see what i can do to make this better.
Have a nice day!
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
|Cha_AV8B|| | ||AV-8B Harrier II (CAP)|
|Cha_AV8B2|| | ||AV-8B Harrier II (CAS)|
|Cha_AV8B3|| | ||AV-8B Harrier II (Multirole)|
None! If you find any please provide feedback so i can check it out! Thanks.
Texture source files:
Kazimierz released the source files of his textures.
Quote: "Due to real-life obligations, I need to end the skinning business. Its a shame, but I'll donate my work to the community. Please feel free to use it in a new mod! Of course, it would be under the common rules with provision of credits to the original artist."
For personal use only. Do not edit without permission. I claim no responsibility for any damages this addon may cause, use at your own risk.
Released under Arma Public License - read here for more information: http://www.bistudio.com/community/licenses/arma-public-license
Credits & Thanks:
BIS - Original Arma 2 sample model
Kazimierz - British, USMC textures
Karneck - New HUD
Lala14 - TGP script
John_Spartan - Ejection seat script
Chairborne - Port, config, etc...
- Fixed TGP issues
- Added service/rearm menu
- Fixed bomb racks
- Updated TGP
- Removed error with missing turret entries
- Fixed error with missing models
- Hidden Darter UAV from TGP script
- New HUD
- Changed interior glass damage texture
- Added Ejection Seat
- Changed HUD size
- Changed HUD alignment
- New sounds
- Changed selections for Camo1/Camo2 > textures are not mirrored anymore
- Added Mirrors in Cockpit
- Changed position of belly slim lights
- Tweaked size of nose on AV-8B
- Added Secondary HUD in cockpit (left display)
- Added FLIR Camera (Pilotcamera/Sling Load camera)
- Updated Library description
- Tweaked cockpit textures
- Changed incoming missile alarm sound
- Added new rocket pods
- Changed pilot proxy position (now higher)
- Added new textures
- Added AAF livery
- Added TGP Targeting Pod (only for GBU-12 variants)
- (Harrier GR.9) Removed gun pods
- (Harrier GR.9) Added center line pylon
- (Harrier GR.9) Various exterior changes
- Added Harrier GR.7/9
- Added new USMC textures
- Reworked faction classes
- Improved materials
- Tweaked glass texture
- Raised pilot proxies
- Added hiddenselection for custom textures
- Improved dampers
- Gatling gun now has correct particle effects
- Collision lights updated
v0.2 - 05/10/2014
- Crew animations state fixed
- 25mm Tracers now stay lit 4 seconds instead of 1
- Fixed RPT bones error spam
- CfgPatches updated for zeus compatibility
- Radar max range increased to 10Km
- Pilot proxy aligned with crosshairs and HUD
- Zephyr long range now named as AMRAAM
- Armaholic forums
- BI forums
The downloadlink has been disabled as per request by the author. Instead you should download the CUP mods as they contain this as well!