Author: thatguyhats
Author Website:

Requirements: No addons required

Version: 1.1
Signed: Yes, serverkey included

Short description: The mod comes with two versions of the spotlight for each vanilla faction, "Cool" and "Warm".

Date: 2014-09-30 07:50

Comments: (1)


Modded BIS Spotlight


Originally created within an up and coming community and not published, a member by the name of akp produced several ports of Arma 2 CO content, one of which, was this Spotlight. With his permission, I am now publishing some of these ports.

While a spotlight may not sound as interesting as a weapon or vehicle. A Spotlight within Arma 3's new lighting engine allows for interesting situations. Spotlights illuminating the perimeter of an FOB, checkpoint, camp, anything. It adds a new level of atmosphere and even some stealth trying avoiding the beams of the light.

The mod comes with two versions of the spotlight for each vanilla faction, "Cool" and "Warm". The spotlights can also be broken down into backpacks just like other static weapons.

To install the Modded BIS Spotlight you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Consider using the following to make AI use it properly
1. On man init: _man moveinturret [_spot, [0]]; //replace _man and _spot with name of AI and empty spotlight object
2. On light init: _man action["lightOn", this]; //replace _man with name of AI
3. On light init: this setpos [getpos this select 0, getpos this select 1, +4]; null=[this] spawn { while {alive (_this select 0)} do {sleep random (12)+6;(_this select 0) setformdir random 45};};

Credits & Thanks:
akp for this creation and his permission to release this port and others.

- version from .39th

- first release

Forum topic:
- BI forums

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