Author: EricJ
Author Website:

Requirements: F/A-18 Super Hornet

Version: RC4
Signed: Yes, serverkey included

Short description: This adds different versions of the fictional Blue Angels Super Hornet.

Date: 2014-11-21 20:28

Comments: (2)


Blue Angels Fictional Super Hornet


This adds different versions of the fictional Blue Angels Super Hornet.
- EricJ_BA_fa18_E (F/A-18E Super Hornet [Blue Angels])
- EricJ_BA_fa18_F (F/A-18F Super Hornet [Blue Angels])
- B_Pilot_BA (Blue Angels Pilot, can be found under NATO/Men/Blue Angels Pilot)
- U_B_PilotBAUniform (Blue Angels Pilot Uniform)
- H_PilotHelmetBA (Blue Angels Helmet)

- F/A-18E has its own “Paint Schemes” menu, and does not require a HEMTT Ammo to activate.
Only the F/A-18E has this menu, as the F model, or more specifically the B/D model that the real Blue Angels use, is number “7” and such does not require any special menu. The Service Menu is disabled for both aircraft so you cannot arm this version of the aircraft. For the F/A-18E you can select from 1-6.
- On the F/A-18F the WSO seat has more freedom of movement (not slaved to the turret) so you can enjoy the pilot flying. Again the weapons are disabled so there is no combat capability in either airframes.
- When setup properly, this addon does work with the USS Nimitz addon.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

- EricJ_BA_fa18_E (F/A-18E Super Hornet [Blue Angels])
- EricJ_BA_fa18_F (F/A-18F Super Hornet [Blue Angels])

Known issues:
- RVMAT is at the moment for the tactical version, so when John_Spartan & Saul release an update the RVMAT for this version it will be corrected. So at various angles you will see the voided areas for the intake warning stickers and the roundels. Currently the config inherits from the tactical version and such that issue is present.
- For right now the pylons will be visible and unable to be removed. As such when an update is released the pylons will be removed and the US NAVY will be positioned correctly, I only put it in the current spot so it could be seen clearly.
- Smoke effect currently does not work either. Once Peral can fix that issue it will be updated and it will work.
- Due to the disabling of the Service Menu, repair to the aircraft can be done with scripts or with a Bobcat.

Steam Workshop:
- Subscribe

Credits & Thanks:
Original Super Hornet by John_Spartan and Saul

- Adjusted aircraft texture to match the update for 1.8.3

- Added Blue Angels Pilot (readme has classname, and can be found in NATO/Men/Blue Angels Pilot)
- Added uniform and helmet specific to that unit. Be aware that the uniform is a mod of the default flight suit so texture issues (mirror mapping due to optimization) don't allow me to texture it properly. Future tweaks will of course be done but uniform is good as is for now.

- Fixed canopy frame, texture now done correctly.
- Detailed within model limits intake textures

- first release

Forum topic:
- BI forums

- F/A-18 Super Hornet

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