A-164 Wipeout Skin Mod
- Plane_CAS_USAF_01 (A-164 Wipeout [MDARNG]). This represents a fictional 104th FS (which is real by the way) Wipeout of the Maryland Air National Guard, 2035
- Plane_CAS_USAF_02 (A-164 Wipeout [USAF]). This is more of a generic version in case you don’t like the MDARNG version.
- Plane_CAS_JAWS_01 (A-164 Wipeout [JAWS]). This scheme represents an aircraft (serial 75-262, which is an actual serial number of one of the aircraft from the JAWS program) with actual markings from the 57th Wing, Air Combat Command, Nellis AFB, 2035. I just liked the scheme and added it for fun but the actual aircraft it is based on is an old A-10A and since the Wipeout is essentially a futuristic A-10A…
- Plane_CAS_CAN_01 (A-164 Wipeout [Canada]). This is more of a generic scheme as I really couldn’t figure out what squadron it would represent. Given that most of the duties are handled by the Hornet in the Canadian Air Force I went with this for now.
- Plane_CAS_58fs_01: (A-164 Wipeout [58FS]). In reality it’s a test of an F-36 color scheme that I developed and decided to throw it on the Wipeout, representing a training aircraft from the 58 Fighter Squadron, which is real but currently trains pilots on the F-35.
- Plane_CAS_Euro_01 (A-164 Wipeout [Euro1]). The best camouflage for the original Warthog, this is more of a “generic” no unit scheme. I could only do so much given the mapping of the jet though.
- Countermeasures Modes:
A- single pair release
B- 8 flares in 0.5 seconds
C- 8 flares in 1 s
D- 8 flares in 2 s
E- 8 flares in 4 s
F- 16 flares in 1 s
G- 16 flares in 2 s
H- 16 flares in 4 s
I- 16 flares in 8 s
Use LCTRL+C to select from the modes above for the countermeasures system. It should be noted that the setting will release flares as such when the Countermeasures ( C ) button is pressed, or your configured button on your joystick.
- Master ARM – SAFE setting for the aircraft, courtesy of John_Spartan.
To install the A-164 Wipeout Skin Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
- Pylons couldn’t be retextured, so therefore once I figure out the selection I will update the texture as necessary.
Credits & Thanks:
- John_Spartan for the use of the MASTER ARM- SAFE from the Super Hornet
- Geraldbolso1899 for the Countermeasure programming system. I would highly recommend downloading his various HUD mods as they definitely enhance the game dramatically.
- Tweaked the 58fs skin
- Added user requested schemes, a black, grey, and a Halo-themed olive drab skin
- Uses the Dynamic Loadout system for all versions (classnames stay the same)
- Removed CH-67reskins for a separate mod
- Fixed USMC and US Army skinned Hurons, textures now appear using the new Texture List system
- Added a US Army colored version.
- Fixed some Garage entries
- Added Euro 1 Shark skin for the Wipeout
- you can now view the aircraft in the Garage
- Fixed error with "config.bin/etc." thanks to Alexus
- Added "CH-67 Sea Warrior [USMC]"
- Changed classname of MASTER ARM - SAFE
- Added 58FS skin
- Added Euro1 generic skin
- Added the generic Canadian scheme.
- Corrected JAWS skin, using correct colors
- Added "JAWS" camo scheme
- Tweaked some textures and all aircraft have false canopies and added more detail as necessary
- Added adjustable countermeasures programming courtesy of geraldbolso1899
- Added Master Arm System (courtesy of John_Spartan)
- Added more detail to both skins, and tweaked other details as well.
- Requires 1.32 (to solve the texture mapping error recently found)
- Readjusted colors and darkened
- first release
- BI forums