Date: 2014-10-18 14:25
Since i was bored in the past, i re-checked my Config for the Static Trawler (Armaholic only: ClickMe) and added Lights and a Horn to it.
Since it wasn't intended (it seems like), by BIS, to make this massive brick move/driveable, i had to improvise with the Lights (They are attached to the Pos Lights - But hey, they do their job!).
Seats: 9 + Driver
Cargo: 14300 (alot)
Max Speed: 25
Acceleration: Bad (Hey, its a big n heavy peace of metal! Don't expect any High Speed pursuits (except you are a sloth, then everything is HighSpeed!)
Engine Power: 4600 (idk, maybe PS/HP/Newton?)
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
- A wonderfull View at the Bridge (No 1st Person View)
- Multi-Usage Positionlights (Lights come from the Position Lights)
- Horn will explode, when reached Ammocount of 0 (I gave up, to add a Horn (like in Vehicles) to that Brick)
- first release
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